Tech Company Watch

Ubisoft Closes RedLynx, Cuts 220+ Jobs Across Three Regions

On October 14, Ubisoft announced the closure of Trials developer RedLynx and cuts totaling 220+ positions across Finland, Singapore, and Germany. This marks another wave in ongoing gaming sector consolidation.

October 20, 2026·6 min read·Hireoven Blog
Minimalist gaming studio workspace with monitor, controllers, and design documents on desk

The Announcement: Three Studios, 220+ Positions

On October 14, 2026, Ubisoft confirmed it is proposing to close RedLynx, the Finnish studio behind the Trials franchise, while cutting roughly 70 positions at its Singapore studio and around 100 roles across its German offices in Düsseldorf, Berlin and Mainz. The moves affect over 220 gaming professionals globally and represent a significant reshaping of Ubisoft's studio portfolio.

More than 220 gaming industry professionals around the world will be affected by the new wave of layoffs. Unlike a single restructuring, Ubisoft's October 14 announcement covers three separate actions.

RedLynx: Studio Closure Pending Local Negotiations

Ubisoft has proposed closing its RedLynx studio in Finland, with the proposed RedLynx closure affecting up to 52 positions and subject to a local change-negotiation process. Finland's local change-negotiation process is a legal mechanism that requires companies to consult with employees before finalizing layoffs or closures.

The Finnish studio behind the motorbike series Trials was founded in 2000 and sold to Ubisoft in 2011. Ubisoft management told employees it could not come up with a new, sustainable assignment for RedLynx. The studio had laid off dozens of employees a year ago.

Singapore and Germany: Aligned to Production Needs

Ubisoft cut 70 positions in Singapore, affecting roughly one-fifth of the studio's approximately 350 employees. Some 70 positions in Singapore are being eliminated "to align the studio with upcoming production needs." The Singapore studio supports Skull and Bones.

The company is offering voluntary departures across roughly 100 roles spread between Düsseldorf, Berlin and Mainz. According to GameFile, Ubisoft plans to offer employees voluntary severance packages and hopes to avoid compulsory layoffs.

Context: Gaming Sector Consolidation Post-Pandemic

These cuts arrive as Ubisoft is planning even more layoffs in the latest of a string of job cuts this year. Ubisoft posted a EUR 1.5 billion net loss for fiscal year 2025-26 and said it aimed for at least EUR 200 million in spending cuts over two years.

RedLynx and Ubisoft Singapore have recently been supporting other Ubisoft studios and were placed in the company's Creative Network division under a restructuring announced last year. The shift reflects a broader industry trend: consolidation around AAA franchises and high-confidence IP, with smaller or lower-performing studios bearing the brunt.

What This Means for Job Seekers

For tech professionals in gaming and adjacent sectors, this announcement underscores several hiring realities. First, support and secondary-tier studios remain vulnerable even within major publishers. Second, regional consolidation is real—studios in less dominant markets face higher risk. Finally, voluntary buyout structures in Germany suggest Ubisoft is attempting controlled separation where possible, which may open windows for severance negotiations but signals limited backfill hiring in those regions near-term.

Candidates should monitor similar announcements from major publishers and game studios to map studio stability and hiring momentum in real time.