AGBO
NPC Designer
Raleigh, NC
No sponsorshipDetected 36 days ago
Unreal EngineEpicCommunicationCollaboration
About the role
- As a NPC Designer, you'll be hands-on in designing and implementing the moment-to-moment gameplay that NPCs exhibit in-game.
- You're a system-savvy, technical designer who understands how skilled players are defined by their opponents' challenge - and you know how to make sure the challenge always feels rewarding to play.
- This is a hands-on, high-impact role on an ambitious team creating something special and exciting.
Responsibilities
- Design, prototype, and iterate on NPC Design and implementation - including abilities, enemy behaviors, weapons, and feedback loops.
- Contribute to the development and optimization of gameplay to support performant, intelligent, strong NPC Combat.
- Contribute to a collaborative and highly iterative design culture.
- Leverage UE5 Blueprints and the Gameplay Ability System to prototype and build NPC abilities, weapons, and combat mechanics.
- A passion for tuning, iteration, gameplay, design, and crafting joyful player experiences.
- We're building the future of storytelling-and we're looking for bold, creative minds to help shape it.
Skills
- 3+ years experience in UE4 and/or UE5.
- Demonstrated expertise in designing and tuning player-centric combat systems.
- Strong grasp of Behavior Trees and Blackboards in UE5.
- Collaborative mindset and excellent communication skills.
- Experience working closely with animation systems and/or designing melee or ranged combat systems.
- Bonus: Previous experience at a startup or on early-phase projects.
- Bonus: An interest in film, cross-medium storytelling, or experimental gameplay.
- Perform other duties as assigned.
Benefits
- Qualifications & Skills: 3+ years of experience in gameplay or combat design with at least one shipped action or combat-focused title, bonus if you helped grow and maintain a live service game.
Company info
- Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television.
- The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame.
- The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise.
- Citadel Season 2 premieres in May 2026.
- AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise.
- The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026.
- AGBO will begin shooting Avengers: Secret Wars later this year.
- Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
- In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of Fortnite -as a partner.
- Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media.
- If you're ready to help define what comes next, we'd love to meet you.
- Position Summary: As a NPC Designer, you'll be hands-on in designing and implementing the moment-to-moment gameplay that NPCs exhibit in-game.
- Working closely with programmers, animators, and other designers, you'll implement and refine combat with our NPCs - from prototyping new ideas to tuning the final experience.
- This role is based in Raleigh, NC, and we're primarily seeking candidates who are currently located in the area or are open to relocating.
- In-person collaboration with our technical and creative teams is essential to the success of this position.
- The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including
Visa & Work Authorization
- Candidates must be legally authorized to work in the U
This listing is sourced directly from AGBO's careers page and normalized into a canonical job model.