Apptronik
Senior 3D Simulation Pipeline Engineer
Austin, TX · Senior
Sponsorship not specifiedDetected 13 days ago
PythonC++Machine LearningMLOpsLogisticsRoboticsSensorsBlenderMaya
About the role
- Ship an end-to-end environment capture pipeline that turns real-world site walkthroughs into high-fidelity simulation scenes, with collision proxy geometry that keeps depth sensors and LiDAR behaving correctly.
- Define and operate the asset ingestion path into our managed asset store, including authoring tools, validation, versioning, and metadata schemas for scenes and objects.
- Establish object-library curation and tagging conventions that scale as the Apollo deployment surface grows.
Responsibilities
- Build a manipulable-object asset pipeline that turns customer parts, tools, and household objects into curated simulation assets with grounded mass, inertia, and friction.
- Drive physical fidelity of scene and object assets - collision geometry, contact, and material parameters - in close partnership with the Simulation Infrastructure team.
- Partner with Perception, ML Ops, and the Deployment / Field Engineering teams to onboard new customer sites into simulation faster than the next site arrives.
- Apptronik is a human-centered robotics company developing AI-powered robots to support humanity in every facet of life.
- Apollo doesn't get to do useful work until we can simulate every environment we want to deploy it in - and that pipeline is yours to build.
Requirements
- Strong proficiency in Python and modern C++
- Hands-on experience with a 3D content pipeline (Blender, Maya, Houdini, or equivalent)
- Working knowledge of modern scene description and physics-asset formats (OpenUSD, URDF, MJCF) and the geometric/inertial subtleties that make or break sim-to-real transfer
- Experience with at least one major physics simulator
- Experience with neural reconstruction (Gaussian splatting, NeRF), photogrammetry, or 3D capture pipelines
- Familiarity with collision geometry optimization for manipulation tasks (e.g., convex decomposition)
- Bachelor's Degree in Computer Science, Robotics, Computer Engineering, or related field (or equivalent experience)
- 5+ years of experience in software engineering, robotics simulation, 3D pipelines, or related fields
- Must be able to lift 15 pounds at times
Benefits
- Vision to read printed materials and a computer screen
- Our flagship humanoid robot, Apollo, is built to collaborate thoughtfully with people, starting with critical industries such as manufacturing and logistics, with future applications in healthcare, the home, and beyond.
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