Luma AI
Simulation Researcher/Engineer
Redwood City, CA
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About the role
- You'll help define the simulation substrate Luma uses to train general-purpose robot policies - a faithful, controllable simulation of the world built on our generative video and 3D models.
- You'll sit at the boundary between generative models and classical physics simulation, and decide where each one earns its keep.
Requirements
- A strong background in robotics simulation, computer graphics, physics-based modeling, or generative 3D, by degree or practical record.
- Fluency in Python and C++, and deep familiarity with at least one production physics engine (Isaac Sim/Lab, MuJoCo, Bullet, PhysX, Drake).
- A track record building simulation systems other people actually used.
Nice to have
- Research on sim-to-real transfer, domain randomization, differentiable simulation, or neural-rendering-based simulation.
- A game engine, CGI, animation, or photogrammetry background.
- Publications at top venues (CoRL, RSS, ICRA, NeurIPS, SIGGRAPH).
- Luma is an equal opportunity employer.
Skills
- It fits someone with real simulation-systems experience who's shipped tools other people used.
Compensation
- $30k-$60k
Benefits
- We believe multimodality is critical for intelligence - the next step beyond language models comes from vision.
Company info
- Luma's mission is to build unified general intelligence that can generate, understand, and operate in the physical world.
This listing is sourced directly from Luma AI's careers page and normalized into a canonical job model.