Blizzard Entertainment
Senior Software Engineer II, Client Foundations
Irvine, California, United States of America · Senior · Part-time
Stay score
odds of building a lasting career here
Sponsors, but it's cap-subject — you still face the weighted lottery (~61% per draw at Level IV). Good if you win; have a cap-exempt backup on your list.
Lottery odds assume a STEM candidate.
Personalize to your clock →H-1B wage level
the lottery is wage-weighted — each level is one more entry
$10,202 more — $134,202 — moves this role to Level II and 2 lottery entries. That figure is inside the range the employer already advertised.
Based on the DOL prevailing wage for this occupation and worksite, a base salary of $134,202 would place this position at wage Level II. That figure is within the posted range, and I'd like to target it. This role classifies under "Software Developers" for prevailing-wage purposes.
DOL prevailing wage, 2026-27 wage year · Software Developers (15-1252) · Los Angeles-Long Beach-Anaheim, CA. Wage level is derived by USCIS from the offered wage, occupation and worksite; the occupation shown is inferred from the job title.
Employer immigration record
from this employer's Department of Labor filings
Green-card filing pattern in this occupation
Green-card follow-through: 100%
Files H-1B transfers
Sourced from Department of Labor LCA, PERM and prevailing-wage disclosure data. Employer matching is by name, so figures may be split across an employer's legal entities. Absence of a filing means none appears in our copy of the data, not that none exists.
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About the role
- Your Mission At Blizzard, we craft genre‑defining games and legendary worlds for all to share.
- We are looking for a Senior Software Engineer, Client Foundations to help craft a new, unannounced game for Blizzard.
- Our team values creativity, collaboration, and a dedication to quality, and we are searching for contributors aligned to our core Blizzard values to add to our team of dedicated game makers.
Responsibilities
- Design and implement core client systems that support performance, scalability, and maintainability.
- Collaborate closely with cross-disciplinary teams to deliver polished gameplay systems and player-facing experiences.
- Support rapid iteration by balancing prototyping speed with strong engineering fundamentals.
- Experience collaborating across disciplines including engineering, art, and design.
Requirements
- Experience contributing to at least one shipped title.
- Knowledge & Skills Strong proficiency in C# and Unity, developing scalable and maintainable client systems.
- Experience with debugging, profiling, and optimizing performance in real-time applications.
- Familiarity with multiplatform development considerations.
- Proven ability to work collaboratively within teams and foster productive partnerships across all departments.
- Demonstrated ability to inspire colleagues through an enthusiastic approach to game development and a commitment to continuous improvement of core skills.
- able to use this expertise to enhance creative decisions in game development.
- Familiarity with telemetry or data-informed approaches to improving player experience.
Compensation
- In the U.S., the standard base pay range for this role is $124,000.00 - $229,400.00 Annual.
Company info
- Team Name: Unannounced Project Job Title: Senior Software Engineer II, Client Foundations Requisition ID: R027522 Job Description: Your Mission At Blizzard, we craft genre‑defining games and legendary worlds for all to share.
This listing is sourced directly from Blizzard Entertainment's careers page and normalized into a canonical job model.