Atari
Technical Systems Designer
Atari - US (Remote) · Full-time
Sponsorship not specifiedDetected 49 days ago
Unreal EngineProblem SolvingAdaptability
About the role
- This is an excellent opportunity for someone that is tired of being a cog in a bigger machine, but would rather directly be responsible for establishing core systems and gameplay mechanics of the final game while working with a lean team.
- With the goal of capturing and preserving the essence of the games that we all grew up with, we welcome applicants with unique skillsets and backgrounds.
Responsibilities
- Design and prototype puzzles and minigames.
- Assist the designs of enemy behaviors and auxiliary game systems.
- Implement gameplay features directly in-editor using Blueprint scripting.
- Troubleshoot and iterate on design-owned systems, identifying performance, UX, or logic issues before they become production blockers.
- Maintain high standards of clean asset organization, naming conventions, versioning, and documentation.
- Strong problem-solving skills with the ability to debug, optimize, and refine design logic.
- This role reports directly to the Project Lead, Lead Designer and Producer while working closely with other Designers.
Nice to have
- Ego-free, highly motivated, action-oriented, curious learn-it-all with a growth mindset
- Comfort operating in ambiguous and unregimented environments
- Experience as a Technical Designer, Systems Designer, Gameplay Designer, or similar role.
- Experience working on FPS, immersive sim, roguelike, or systems-heavy action titles.
- Shipped at least 1 AA+
- Eager to take ownership over features and systems and see them through to completion.
- Likes Sci-Fi and Horror media.
- As this is a smaller team, there won't be a lot of hand-holding as production begins to ramp up.
Benefits
- This role is responsible for liaising with Design, Engineering, Animation, Audio, and QA to integrate features smoothly across disciplines and to fulfill the shared vision of the project.
- Experience designing complex RPG systems and player perks and abilities.
Company info
- Be self-motivated and highly adaptable to new workflows and processes while willing to learn new skills and insert into gaps within the team structure. We are looking for that "Indie dev" mindset.
- We are on the lookout for rockstars that are highly self-accountable.
This listing is sourced directly from Atari's careers page and normalized into a canonical job model.