Nintendo

Nintendo

Technology Engineer (Retro Studios)

Austin, TX

Sponsorship not specifiedDetected 25 days ago
C++AlgorithmsUnityUnreal EngineResearchCommunication

About the role

  • Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
  • Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture.
  • With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.

Requirements

  • Strong understanding of linear algebra, calculus and 3D mathematics.
  • Experience working independently and comfort with self-direction.
  • Undergraduate degree in Computer Science, Computer Engineering or related field required, or specific experience with video game programming.
  • 0-2 years of professional experience or a strong portfolio demonstrating engine-level systems, tooling, or low-level game technology work.
  • Work with content and engineering partners to identify problems and identify new solutions where required.

Skills

  • Experience or familiarity with commercial engines (Unreal Engine or Unity) to understand the differences from proprietary systems.
  • Experience with crash dumps and disassembly.

Company info

  • Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development.

This listing is sourced directly from Nintendo's careers page and normalized into a canonical job model.