Nintendo
Technology Engineer (Retro Studios)
Austin, TX
Sponsorship not specifiedDetected 25 days ago
C++AlgorithmsUnityUnreal EngineResearchCommunication
About the role
- Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
- Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture.
- With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
Requirements
- Strong understanding of linear algebra, calculus and 3D mathematics.
- Experience working independently and comfort with self-direction.
- Undergraduate degree in Computer Science, Computer Engineering or related field required, or specific experience with video game programming.
- 0-2 years of professional experience or a strong portfolio demonstrating engine-level systems, tooling, or low-level game technology work.
- Work with content and engineering partners to identify problems and identify new solutions where required.
Skills
- Experience or familiarity with commercial engines (Unreal Engine or Unity) to understand the differences from proprietary systems.
- Experience with crash dumps and disassembly.
Company info
- Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development.
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This listing is sourced directly from Nintendo's careers page and normalized into a canonical job model.