Blizzard Entertainment
Senior Software Engineer II, Performance (UE5)
Irvine, California, United States of America · Senior · Part-time
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odds of building a lasting career here
Sponsors, but it's cap-subject — you still face the weighted lottery (~61% per draw at Level IV). Good if you win; have a cap-exempt backup on your list.
Lottery odds assume a STEM candidate.
Personalize to your clock →H-1B wage level
the lottery is wage-weighted — each level is one more entry
$10,202 more — $134,202 — moves this role to Level II and 2 lottery entries. That figure is inside the range the employer already advertised.
Based on the DOL prevailing wage for this occupation and worksite, a base salary of $134,202 would place this position at wage Level II. That figure is within the posted range, and I'd like to target it. This role classifies under "Software Developers" for prevailing-wage purposes.
DOL prevailing wage, 2026-27 wage year · Software Developers (15-1252) · Los Angeles-Long Beach-Anaheim, CA. Wage level is derived by USCIS from the offered wage, occupation and worksite; the occupation shown is inferred from the job title.
Employer immigration record
from this employer's Department of Labor filings
Green-card filing pattern in this occupation
Green-card follow-through: 100%
Files H-1B transfers
Sourced from Department of Labor LCA, PERM and prevailing-wage disclosure data. Employer matching is by name, so figures may be split across an employer's legal entities. Absence of a filing means none appears in our copy of the data, not that none exists.
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About the role
- At Blizzard, we craft genre‑defining games and legendary worlds for all to share.
- We are looking for a Senior Software Engineer II, Performance to help craft a new, unannounced game for Blizzard.
- As a key technical leader within engineering, you will be responsible for improving performance, reliability, and multi-platform readiness across our runtime and supporting systems within the Unreal 5 Engine codebase.
Responsibilities
- Lead performance strategy and execution across UE5 runtime systems, identifying risks early and driving measurable improvements.
- Profile, diagnose, and optimize CPU, GPU, memory, and streaming performance to meet release‑quality targets.
- Partner with engineers and technical leaders across teams to establish performance budgets, guardrails, and regression prevention practices.
- Design and implement performance tooling, reporting, and automation that improve developer workflows and increase iteration speed.
- Provide technical mentorship to team members through design reviews, code reviews, and coaching that elevates engineering quality and shared standards.
- Demonstrated ability to lead technical initiatives across multiple teams without direct people management responsibility.
- Experience developing for PC and consoles (PC, Xbox, and/or PlayStation).
Requirements
- Knowledge and Skills Strong proficiency in C++ and familiarity with C#.
- Strong understanding of performance measurement, regression detection, and continuous improvement practices.
- Familiarity with observability and monitoring practices for scalable systems, including logging, metrics, and tracing fundamentals.
- Excellent communication skills, with the ability to translate complex technical findings into actionable next steps for multiple disciplines.
Compensation
- In the U.S., the standard base pay range for this role is $124,000.00 - $229,400.00 Annual.
Benefits
- Experience 12 years of professional software engineering experience, or an equivalent combination of education and experience.
Company info
- Team Name: Unannounced Project Job Title: Senior Software Engineer II, Performance (UE5) Requisition ID: R027555 Job Description: At Blizzard, we craft genre‑defining games and legendary worlds for all to share.
- We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™.
This listing is sourced directly from Blizzard Entertainment's careers page and normalized into a canonical job model.