Onebrief
Game Play Engineer, Battle Road
United States | Remote · Staff+
Sponsorship not specifiedDetected 60 days ago
C++UnityUnreal EngineCollaborationAdaptability
About the role
- We are looking for a Game Play Engineer who loves solving cutting-edge technical challenges to deliver great player experiences.
- As a Gameplay Engineer, you'll join a team of experienced game developers building AtomEngine, our scalable cloud-based simulation and modeling platform. In this role, you'll work with our awesome team, building new gameplay systems and user experiences.
- As a Gameplay Engineer, you'll join a team of experienced game developers building AtomEngine, our scalable cloud-based simulation and modeling platform.
Responsibilities
- Collaborate closely with designers to iterate on gameplay concepts and specifications, ensuring features are technically feasible, performant, and deliverable within schedule constraints
- Implement new gameplay systems and player-facing features in AtomEngine using Godot, GDScript, and C++
- Profile, analyze, and optimize gameplay systems to ensure high performance and responsiveness across a range of scenarios and scales
- Design gameplay features with a practical understanding of where logic lives (client vs server), how state is replicated, and how latency and scale impact gameplay behavior and player experience
- Partner with QA and testing teams to validate features, identify edge cases, and iterate on bugs related to gameplay correctness, performance, and user experience
- Write and maintain clear technical documentation describing system behavior, interfaces, dependencies, and constraints to support collaboration and long-term maintainability
Compensation
- In the absence of an executed Recruitment Services Agreement, there will be no obligation to any referral compensation or recruiter fee.
Visa & Work Authorization
- Citizenship is mandatory for this position
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This listing is sourced directly from Onebrief's careers page and normalized into a canonical job model.