Vinci4D.ai

Vinci4D.ai

Member of Technical Staff - Geometry / Meshing Engineer

Palo Alto HQ · Staff+

Sponsorship not specifiedDetected 54 days ago
PythonC++AlgorithmsMachine LearningAerospace EngineeringHardware DesignProblem Solving

About the role

  • You will work at the intersection of computational geometry, mesh generation (surface and volume), numerical methods, GPU/parallel architectures, and large-scale geometry data (often millions of points/cells).
  • We are also interested in strong engineers from adjacent areas who can grow into meshing, including those with a background in high-performance geometry or graphics, in HPC and parallel computing, or in physics simulation.

Responsibilities

  • Develop and optimize algorithms for geometry import, repair, parameterization, mesh refinement/coarsening, adaptation, quality improvement, and mesh-to-simulation interoperability.
  • Contribute to geometry processing and mesh generation pipelines (surface/volume, unstructured/structured, quad/hex/tri/tet) suitable for industrial-scale hardware design.
  • Collaborate with ML, physics, simulation, and UI/UX teams to define requirements, integrate geometry and mesh generation into the larger system, and deliver high-impact features.
  • Strong software engineering skills in C++ (modern C++ standards) and/or Python, with solid experience in algorithm design and implementation.
  • Demonstrated ability to write high-performance code and to profile and optimize for CPU/GPU performance and memory efficiency.
  • Strong problem-solving and analytical skills, and the ability to collaborate across disciplines (e.g., simulation, ML, CAD/geometry).
  • As a Geometry / Meshing Engineer, you will help design, implement, and optimize the geometry and mesh-generation systems that underpin our copilot platform.
  • You will collaborate with our ML and physics simulation teams, contribute to system architecture, and help ensure our geometry infrastructure meets the needs of our hardware-design workflows.

Requirements

  • Meshing experience is welcome but not required.

Nice to have

  • Experience with mesh generation techniques (triangulation, tetrahedral meshing, hex/quad meshing, mesh refinement/coarsening) and quality metrics.
  • Experience with GPU / CUDA / OpenCL, high-performance computing (HPC), multi-threading, or distributed computing.
  • Experience with CAD import/export (STEP, IGES, B-Rep) and geometry kernels (Parasolid, ACIS, OpenCASCADE).
  • Background in physics simulation.
  • A degree (BS, MS, or PhD) in Computer Science, Applied Mathematics, Mechanical/Aerospace Engineering, or a related field, or equivalent practical experience.

Company info

  • Our mission is to dramatically accelerate hardware design through intelligent automation, and we are looking for a strong engineer in geometry and meshing to help us build the core systems.

This listing is sourced directly from Vinci4D.ai's careers page and normalized into a canonical job model.