Behaviour Interactive

Behaviour Interactive

Design Director - 7 Days to Die

Montreal, QC · Director

Sponsorship not specifiedDetected 161 days ago
CommunicationCollaboration

About the role

  • Are you ready to dive into the world of cutting-edge video game development?
  • We're a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South).
  • Our day to day revolves around two core business focuses: Services and Original Games.

Responsibilities

  • Be the go-to expert on how design is structured, implemented, and iterated across the entire game.
  • Inspire a multidisciplinary design team, fostering creative innovation and technical excellence across gameplay and systems.
  • Mentor, support, and grow the next generation of talented game designers at Behaviour.
  • Lead key design reviews; responsible for go/no-go decisions, managing gate processes, and making final calls on high-impact design choices.
  • Expérience en tant que directeur·trice design ou directeur·trice design associé·e sur un jeu multijoueur PC/console à succès;
  • Working in close partnership with the Creative Director, the Design Director translates creative intent into systems, mechanics, and player experiences that are clear, deep, and engaging.
  • This role leads the entire design team across gameplay, content, economy, combat, UX, and progression.
  • The Design Director sets the standard for design quality, structure, and communication, while also being deeply involved in feature prioritization, pacing, and mechanical cohesion.
  • They play a key role in ensuring that the game delivers a complete and satisfying experience that meets the expectations of both players and publishing partners.

Benefits

  • We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.
  • The Design Director owns the gameplay vision of a project and is responsible for how the game plays, feels, and evolves.

Company info

  • Join us and be a part of the future of interactive entertainment!
  • At Behaviour Interactive, we believe in giving everyone a fair shot.

This listing is sourced directly from Behaviour Interactive's careers page and normalized into a canonical job model.