Worldscape Technology Inc.

Worldscape Technology Inc.

Game Engine Engineer, Platform

Redmond, Washington · Contract

Sponsorship not specified$100k-$130kDetected 71 days ago
PythonC++C#Data StructuresBudgetingLogisticsZero TrustUnityUnreal EngineCommunicationCollaborationProblem Solving

About the role

  • It is the fundamental means by which we will succeed as an organization.
  • Employment is contingent upon successful completion of a background check.

Responsibilities

  • Integrate with simulation logic (gameplay) & animation: Build physics ‑ driven interactions, authoring tools, and runtime hooks (e.g., inverse kinematics, state machines, event systems).
  • Help with performance optimization: Profile, optimize, and budget frame time and memory across platforms
  • lead multi-threading/Job System/SIMD efforts
  • Tooling & workflow: Build/debug tools, visualizers, probes, and authoring pipelines that accelerate designer iteration and QA efficiency.
  • Quality & live support: work on crashes and regressions for the game engine
  • support content changes post ‑ launch without destabilizing the simulation.
  • Help with performance optimization: Profile, optimize, and budget frame time and memory across platforms; lead multi-threading/Job System/SIMD efforts; evaluate GPU compute opportunities.
  • Quality & live support: work on crashes and regressions for the game engine; support content changes post ‑ launch without destabilizing the simulation.
  • Programming: Experience C++ (modern standards), data ‑ oriented design, memory management, profiling/debugging (VTune, PIX, Nsight, RenderDoc, etc.).
  • Collaboration: Proven ability to lead cross ‑ disciplinary efforts and communicate complex technical topics clearly.

Requirements

  • Engine Integration: Experience integrating physics with animation (animation blending, IK), gameplay systems, and rendering pipelines.

Nice to have

  • 2+ years' experience in Modern Game Engines & Middleware: Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX
  • custom engine experience strongly preferred.
  • 1+ years' experience in Advanced Simulation: Fracture systems, granular materials, vehicle tire models, buoyancy/aero effects
  • GPU compute (CUDA, compute shaders).
  • Experience with existing physics models and systems integration.
  • Networking: Deterministic simulation strategies, rollback/prediction, server authority models, cross ‑ platform latency mitigation.
  • Console/Platform: Shipping experience on Xbox, PlayStation, Switch, and PC
  • familiarity with platform TRCs/TCRs and performance certification.

Skills

  • expertise in coding languages, including C++ and game scripting.
  • Problem-Solving: Creative and analytical approach to complex simulation challenges.
  • Communication: Clear articulation of technical concepts to non-technical stakeholders.
  • Python/C#/Lua for tools and editor extensions; in ‑ engine visualization/debugging overlays.

Compensation

  • What we offer: - Competitive salary and meaningful equity - Attractive benefits package - Flexible time off policy - Medical, Dental and Vision insurance - HSA health insurance options - 401k plan - Basic and Voluntary Life Insurance - Fast

Benefits

  • Competitive salary and meaningful equity
  • Attractive benefits package
  • Flexible time off policy
  • Medical, Dental and Vision insurance
  • HSA health insurance options
  • Basic and Voluntary Life Insurance
  • Education: BS/MS in Computer Science, Software Engineering, Physics, Mathematics (or equivalent practical experience).

Equal opportunity

  • equal opportunity employer.

This listing is sourced directly from Worldscape Technology Inc.'s careers page and normalized into a canonical job model.