Worldscape Technology Inc.
Game Engine Engineer, Platform
Redmond, Washington · Contract
Sponsorship not specified$100k-$130kDetected 71 days ago
PythonC++C#Data StructuresBudgetingLogisticsZero TrustUnityUnreal EngineCommunicationCollaborationProblem Solving
About the role
- It is the fundamental means by which we will succeed as an organization.
- Employment is contingent upon successful completion of a background check.
Responsibilities
- Integrate with simulation logic (gameplay) & animation: Build physics ‑ driven interactions, authoring tools, and runtime hooks (e.g., inverse kinematics, state machines, event systems).
- Help with performance optimization: Profile, optimize, and budget frame time and memory across platforms
- lead multi-threading/Job System/SIMD efforts
- Tooling & workflow: Build/debug tools, visualizers, probes, and authoring pipelines that accelerate designer iteration and QA efficiency.
- Quality & live support: work on crashes and regressions for the game engine
- support content changes post ‑ launch without destabilizing the simulation.
- Help with performance optimization: Profile, optimize, and budget frame time and memory across platforms; lead multi-threading/Job System/SIMD efforts; evaluate GPU compute opportunities.
- Quality & live support: work on crashes and regressions for the game engine; support content changes post ‑ launch without destabilizing the simulation.
- Programming: Experience C++ (modern standards), data ‑ oriented design, memory management, profiling/debugging (VTune, PIX, Nsight, RenderDoc, etc.).
- Collaboration: Proven ability to lead cross ‑ disciplinary efforts and communicate complex technical topics clearly.
Requirements
- Engine Integration: Experience integrating physics with animation (animation blending, IK), gameplay systems, and rendering pipelines.
Nice to have
- 2+ years' experience in Modern Game Engines & Middleware: Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX
- custom engine experience strongly preferred.
- 1+ years' experience in Advanced Simulation: Fracture systems, granular materials, vehicle tire models, buoyancy/aero effects
- GPU compute (CUDA, compute shaders).
- Experience with existing physics models and systems integration.
- Networking: Deterministic simulation strategies, rollback/prediction, server authority models, cross ‑ platform latency mitigation.
- Console/Platform: Shipping experience on Xbox, PlayStation, Switch, and PC
- familiarity with platform TRCs/TCRs and performance certification.
Skills
- expertise in coding languages, including C++ and game scripting.
- Problem-Solving: Creative and analytical approach to complex simulation challenges.
- Communication: Clear articulation of technical concepts to non-technical stakeholders.
- Python/C#/Lua for tools and editor extensions; in ‑ engine visualization/debugging overlays.
Compensation
- What we offer: - Competitive salary and meaningful equity - Attractive benefits package - Flexible time off policy - Medical, Dental and Vision insurance - HSA health insurance options - 401k plan - Basic and Voluntary Life Insurance - Fast
Benefits
- Competitive salary and meaningful equity
- Attractive benefits package
- Flexible time off policy
- Medical, Dental and Vision insurance
- HSA health insurance options
- Basic and Voluntary Life Insurance
- Education: BS/MS in Computer Science, Software Engineering, Physics, Mathematics (or equivalent practical experience).
Equal opportunity
- equal opportunity employer.
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This listing is sourced directly from Worldscape Technology Inc.'s careers page and normalized into a canonical job model.