Blizzard Entertainment
Associate Design Director - Diablo Immortal
Irvine, California, United States of America · Director · Part-time
Stay score
odds of building a lasting career here
Sponsors, but it's cap-subject — you still face the weighted lottery (~61% per draw at Level IV). Good if you win; have a cap-exempt backup on your list.
Lottery odds assume a STEM candidate.
Personalize to your clock →Employer immigration record
from this employer's Department of Labor filings
Green-card filing pattern in this occupation
Green-card follow-through: 100%
Files H-1B transfers
Sourced from Department of Labor LCA, PERM and prevailing-wage disclosure data. Employer matching is by name, so figures may be split across an employer's legal entities. Absence of a filing means none appears in our copy of the data, not that none exists.
Community outcomes
No reports yet — be the first to help the next applicant.
About the role
- We Need You The minions of Hell are growing stronger...
- Join us as we write the next chapter in the Diablo universe!
- Diablo Immortal-our Massively Multiplayer Action-RPG mobile game-brings the world of Sanctuary to players everywhere.
Responsibilities
- Associate Design Director - Diablo Immortal |
- You will define "what's next" for a mature, three-year-old live product by developing a forward-looking design strategy that drives impactful evolution.
- You will partner with cross-functional leaders, guide and elevate design teams, and craft experiences that resonate with players worldwide.
- Create a coherent design strategy that tightly connects systems design, content design needs.
- Clearly articulate the value of high-quality design for partners and leadership, building alignment and driving decisions that improve player impact.
- Team Leadership & Cross-Functional Collaboration Lead, mentor, and grow design teams with a positive, open, and collaborative mindset.
- Instruct, influence, and coach design partners to raise the bar for design craft across the product.
- Collaborate deeply with art, engineering, product, narrative, and other partners to deliver cohesive, high-quality gameplay.
- Craft: Gameplay Systems, Balance, Economy and Content Oversee dungeon, class, and systems design, leveraging data, player feedback, and intuition to drive engagement, retention, and monetization.
- Champion iterative development, generating insights that elevate design quality and execution.
Requirements
- Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards.
Nice to have
- Demonstrated success operating live-service mobile titles, ideally within action or RPG genres.
Compensation
- In the U.S., the standard base pay range for this role is $126,800.00 - $234,580.00 Annual.
Company info
- We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™.
- We are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
- We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities.
- As our team continues to grow, we're looking for an Associate Design Director who can help shape the future of a global live game enjoyed by players across both Eastern and Western markets.
This listing is sourced directly from Blizzard Entertainment's careers page and normalized into a canonical job model.