Bedrock Robotics
Software Engineer, Simulation
New York, NY
Sponsorship not specifiedDetected 12 days ago
RustC++AlgorithmsMachine LearningRoboticsBlenderUnityUnreal Engine
About the role
- Today, we're deploying autonomous systems on heavy construction machinery across the country, accelerating project schedules of billion-dollar infrastructure projects and improving safety on job sites.
- This is where algorithms meet steel-toed boots.
- If you're ready to apply cutting-edge technology to solve meaningful problems alongside a talented team-we'd love to have you join us.
Responsibilities
- Build and scale high-fidelity simulation environments for autonomous construction machines
- Develop simulation systems that support ML-based autonomy, evaluation, and safety validation
- Write production-quality, hands-on code and build real simulation content-not just prototypes
- Experience evaluating systems and improving realism to support autonomy stacks
- A hands-on mindset and enthusiasm for building core simulation algorithms and content
- 4+ years of professional experience in software engineering, with proven track record of building modular, maintainable, production-quality software systems in C++
Requirements
- Experience with advanced 3D simulation software
- Engineering, math, or physics degree, or computer science background with demonstrated interest and strength in math and physics
- 2+ years of experience with one or more 3D engines or simulation frameworks, such as: Unreal Engine, Unity, Godot, Blender, Gazebo, Isaac Sim, Omniverse
Nice to have
- Robotics simulation background
- Experience with neural rendering techniques (Gaussian splats, NeRFs)
- We'd love to consider you.
Company info
- At Bedrock, we're moving AI out of the lab and into the real world.
- Our team is composed of industry veterans who helped launch Waymo, scaled Segment to a $3.2B acquisition, and grew Uber Freight to $5B in revenue.
- Backed by $350M in funding, we're working quickly to close the gap between America's surging demand for housing, data centers, manufacturing hubs, and the construction industry's growing labor shortage.
- You'll collaborate with construction veterans and world-class engineers to solve physical-world problems that simulations can't touch.
- We're looking for exceptional Software Engineers to build and scale our robotics simulation environment.
- Simulation is a critical foundation for autonomy at Bedrock - it allows us to validate end-to-end systems, evaluate complex and unsafe scenarios, and run testing at massive scale.
- Our autonomy stack is deeply machine-learning-driven, and closing the sim-to-real gap is a core focus of this role.
- The simulator must accurately represent real-world physics - including terrain deformation for digging and earthmoving - while remaining efficient enough to support thousands of simulation runs.
- High-quality simulation directly accelerates robotics development, making this work central to our success.
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This listing is sourced directly from Bedrock Robotics's careers page and normalized into a canonical job model.