Blizzard Entertainment

Blizzard Entertainment

Principal Sound Designer, Unannounced Game

Irvine, California, United States of America · Principal · Part-time

Sponsorship not specified$119k-$221kDetected 121 days ago
PythonUnreal EngineEpicLeadershipCollaborationMentoringAdaptability

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odds of building a lasting career here

61Sponsors, lottery-bound
Cap-exempt (no lottery)0
Sponsors this role90
Entry-level history0
PERM / green-card track0
Lottery odds (Level IV)94
Fits your clock70

Sponsors, but it's cap-subject — you still face the weighted lottery (~61% per draw at Level IV). Good if you win; have a cap-exempt backup on your list.

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Employer immigration record

from this employer's Department of Labor filings

Green-card filing pattern in this occupation

Context, not a finding about this posting: of this employer's 43 green-card filings in this occupation, 100% were for a worker who already held the job.

Green-card follow-through: 100%

Of 13 labor certifications old enough to have been used, 0 expired without the employer filing the next step. Median time from filing to decision: 384 days.100% of their filings were for a worker who already held the job.Only certifications past the 180-day window are counted — recent ones cannot have expired yet.

Files H-1B transfers

1 transfer filing in the last year, covering 1 worker. Median labor-condition decision: 7 days. An employer that already files transfers is one that can take over an existing H-1B.

Sourced from Department of Labor LCA, PERM and prevailing-wage disclosure data. Employer matching is by name, so figures may be split across an employer's legal entities. Absence of a filing means none appears in our copy of the data, not that none exists.

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About the role

  • Your Mission At Blizzard, we craft genre‑defining games and legendary worlds for all to share.
  • We are looking for a Principal Sound Designer to help craft a new, unannounced game for Blizzard.
  • You will work in close partnership with audio leadership, engineering, and cross‑disciplinary teams to ensure audio systems are robust, performant, and creatively aligned with the vision of the game.

Responsibilities

  • Deliver world class sound design using commercial and proprietary software, tools, and source material.
  • Partner closely with the Audio Director to define and execute the audio aesthetic of the project.
  • Collaborate with audio programmers and sound designers to design, implement, and scale audio pipelines.
  • Anticipate project needs and independently design and implement solutions without supervision.
  • Optimize audio assets and advise on workflow improvements to increase efficiency and scalability across the project.
  • Self‑manage time and drive complex, multi‑stage initiatives to completion.
  • Proven experience collaborating with engineering and cross‑disciplinary partners on large‑scale projects.
  • Experience developing and improving custom audio workflows and tools.

Requirements

  • Experience with Unreal Engine, including Blueprints and Wwise integration.
  • Required Application Materials Demo reel and/or online portfolio showcasing sound design and technical audio work.
  • Extensive knowledge of field‑recording techniques and source capture.
  • The ability to inspire and elevate others through technical leadership, mentorship, and craft excellence.

Skills

  • Knowledge and Skills Expertise with AAA game engines and a strong understanding of audio implementation and integration workflows.

Compensation

  • In the U.S., the standard base pay range for this role is $119,280.00 - $220,700.00 Annual.

Company info

  • Team Name: Unannounced Project Job Title: Principal Sound Designer, Unannounced Game | Irvine, CA Requisition ID: R026781 Job Description: Your Mission At Blizzard, we craft genre‑defining games and legendary worlds for all to share.

This listing is sourced directly from Blizzard Entertainment's careers page and normalized into a canonical job model.