Blizzard Entertainment

Blizzard Entertainment

Principal Sound Designer, Unannounced Game

Irvine, California, United States of America · Principal · Part-time

Sponsorship not specified$119k-$221kDetected 29 days ago
PythonUnreal EngineEpicLeadershipCollaborationMentoringAdaptability

About the role

  • You will work in close partnership with audio leadership, engineering, and cross‑disciplinary teams to ensure audio systems are robust, performant, and creatively aligned with the vision of the game.
  • This role is anticipated to be a hybrid work position, with some work on‑site and some work from home.
  • The potential home studio for this role is Irvine, CA.

Responsibilities

  • Deliver world class sound design using commercial and proprietary software, tools, and source material.
  • Partner closely with the Audio Director to define and execute the audio aesthetic of the project.
  • Collaborate with audio programmers and sound designers to design, implement, and scale audio pipelines.
  • Anticipate project needs and independently design and implement solutions without supervision.
  • Optimize audio assets and advise on workflow improvements to increase efficiency and scalability across the project.
  • Self‑manage time and drive complex, multi‑stage initiatives to completion.
  • Proven experience collaborating with engineering and cross‑disciplinary partners on large‑scale projects.
  • Experience developing and improving custom audio workflows and tools.
  • Our ability to build immersive and innovative worlds is only enhanced by diverse teams working in an inclusive environment.
  • As a principal‑level individual contributor, you will be responsible for defining and executing high‑quality sound design while shaping scalable audio pipelines and workflows across the project.

Requirements

  • Knowledge and Skills Expertise with AAA game engines and a strong understanding of audio implementation and integration workflows.
  • Experience with Unreal Engine, including Blueprints and Wwise integration.
  • Required Application Materials Demo reel and/or online portfolio showcasing sound design and technical audio work.

Compensation

  • In the U.S., the standard base pay range for this role is $119,280.00 - $220,700.00 Annual.

Company info

  • Your Platform At Blizzard Entertainment, we pour our hearts and souls into everything we create.
  • Your Mission At Blizzard, we craft genre‑defining games and legendary worlds for all to share.
  • We are looking for a Principal Sound Designer to help craft a new, unannounced game for Blizzard.

This listing is sourced directly from Blizzard Entertainment's careers page and normalized into a canonical job model.