Blizzard Entertainment
Principal Sound Designer, Unannounced Game
Irvine, California, United States of America · Principal · Part-time
Sponsorship not specified$119k-$221kDetected 29 days ago
PythonUnreal EngineEpicLeadershipCollaborationMentoringAdaptability
About the role
- You will work in close partnership with audio leadership, engineering, and cross‑disciplinary teams to ensure audio systems are robust, performant, and creatively aligned with the vision of the game.
- This role is anticipated to be a hybrid work position, with some work on‑site and some work from home.
- The potential home studio for this role is Irvine, CA.
Responsibilities
- Deliver world class sound design using commercial and proprietary software, tools, and source material.
- Partner closely with the Audio Director to define and execute the audio aesthetic of the project.
- Collaborate with audio programmers and sound designers to design, implement, and scale audio pipelines.
- Anticipate project needs and independently design and implement solutions without supervision.
- Optimize audio assets and advise on workflow improvements to increase efficiency and scalability across the project.
- Self‑manage time and drive complex, multi‑stage initiatives to completion.
- Proven experience collaborating with engineering and cross‑disciplinary partners on large‑scale projects.
- Experience developing and improving custom audio workflows and tools.
- Our ability to build immersive and innovative worlds is only enhanced by diverse teams working in an inclusive environment.
- As a principal‑level individual contributor, you will be responsible for defining and executing high‑quality sound design while shaping scalable audio pipelines and workflows across the project.
Requirements
- Knowledge and Skills Expertise with AAA game engines and a strong understanding of audio implementation and integration workflows.
- Experience with Unreal Engine, including Blueprints and Wwise integration.
- Required Application Materials Demo reel and/or online portfolio showcasing sound design and technical audio work.
Compensation
- In the U.S., the standard base pay range for this role is $119,280.00 - $220,700.00 Annual.
Company info
- Your Platform At Blizzard Entertainment, we pour our hearts and souls into everything we create.
- Your Mission At Blizzard, we craft genre‑defining games and legendary worlds for all to share.
- We are looking for a Principal Sound Designer to help craft a new, unannounced game for Blizzard.
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This listing is sourced directly from Blizzard Entertainment's careers page and normalized into a canonical job model.