Ubisoft
Engine programer - (March of Giants)
Montreal, QC, Canada
Sponsorship not specifiedDetected 57 days ago
About the role
- Ubisoft is a global leader in gaming, with teams across the world creating original and memorable experiences - from Assassin's Creed and Rainbow Six to Just Dance and more.
- We believe that diverse perspectives help both players and teams thrive.
Responsibilities
- Develop, refactor and optimize core systems focusing on the long-term.
- Build and improve the modules that the engine needs.
- Maintain performance and optimize systems.
- Support the features and systems designed for production.
- Document work performed to transfer knowledge and help users (other teams) understand how the new systems and features work.
- Perform all other related duties.
Requirements
- Degree in computer science, software engineering or equivalent training.
Nice to have
- At least 5 years of experience in software programming, ideally in the video game industry or any other relevant experience.
Skills
- Excellent understanding of the technical specifications and architecture of different engine systems.
- Excellent analytical and synthesis skills
- Can solve complex problems.
- Autonomy and resourcefulness.
- Detail-oriented.
- A keen interest in various hardware architecture.
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This listing is sourced directly from Ubisoft's careers page and normalized into a canonical job model.