Sony Pictures Imageworks

Sony Pictures Imageworks

Développeur(euse) logiciel - Simulation (Houdini) / Simulation (Houdini) - Senior Technical Developer

Montréal, Quebec, Canada · Senior · Full-time

Sponsorship not specifiedDetected 4 days ago
PythonC++Vue.jsData StructuresLeadershipCommunication

About the role

  • We are looking to expand our development team dedicated to enhancing our Creature Effect, Crowds, Environment, and FX tools and workflow.
  • We are looking for a highly proficient Technical Developer to focus on the development and implementation of robust, high-performance, and domain-specific procedural toolsets using SideFX Houdini.
  • The ideal candidate thrives in a fast-paced production environment where priorities can shift quickly.

Responsibilities

  • Design, develop, and implement scalable procedural systems and workflows within Houdini for various departments (FX, Creature, Crowds, Environments).
  • Create, maintain, and optimize robust Houdini Digital Assets (OTLs), ensuring stability, ease of use, and adherence to production standards.
  • Extend the core pipeline by developing, integrating, and supporting tools that manage data flow, asset publishing, and version control.
  • Partner with engineers across other teams (Shading, Lighting, Rendering) to ensure seamless integration of procedural assets into the overall rendering and compositing pipeline.
  • Document tools and workflows thoroughly for use by the wider artistic and engineering teams.
  • Collaborate closely with artists (Creature, FX, Lighting) to gather requirements and troubleshoot technical issues, providing support for both in-house and commercial tools.
  • 3-5+ Years of professional experience in developing procedural workflows and tools in a VFX, Animation, or Game production environment.
  • Proven experience developing and supporting production pipeline tools and asset delivery.

Requirements

  • Required Technical Experience &
  • Required Technical Experience & Skills:

Nice to have

  • Concevoir, développer et mettre en œuvre des systèmes procéduraux et des workflows évolutifs dans Houdini pour divers départements (effets spéciaux, créatures, foules, environnements).
  • Créer, maintenir et optimiser des ressources numériques Houdini (OTL) robustes, en garantissant leur stabilité, leur facilité d'utilisation et leur conformité aux normes de production.
  • Étendre le pipeline principal en développant, intégrant et prenant en charge des outils qui gèrent le flux de données, la publication des ressources et le contrôle des versions.
  • Collaborer avec les ingénieurs d'autres équipes (ombrage, éclairage, rendu) afin d'assurer une intégration transparente des ressources procédurales dans le pipeline global de rendu et de composition.
  • Documenter de manière exhaustive les outils et les flux de travail à l'intention des équipes artistiques et techniques au sens large.
  • 3 à 5 ans d'expérience professionnelle dans le développement de workflows et d'outils procéduraux dans un environnement de production d'effets visuels, d'animation ou de jeux vidéo.
  • Connaissance avérée de l'environnement Houdini, y compris la création d'outils, l'optimisation et les techniques de workflow.
  • Maîtrise approfondie de Python et VEX pour l'écriture de nœuds personnalisés et efficaces, et de boîte à outils.

Skills

  • Demonstrated knowledge of the Houdini environment, including tool creation, optimization, and workflow techniques.
  • Strong proficiency in Python and VEX for writing efficient, custom nodes, and tool wrappers.
  • Experience leveraging the Houdini API and other DCCs like Katana.
  • Strong grasp of 3D math, linear algebra, and data structures as applied to geometry processing and simulation.
  • Strong verbal and written communication skills, with a collaborative approach to problem-solving.
  • Capable of delivering on multiple competing priorities with little supervision.
  • Applies curiosity and judgment to identify broader or systemic issues and recommends creative approaches that address wider issues.
  • Sony Pictures Entertainment is an equal opportunity employer.

Benefits

  • per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable

This listing is sourced directly from Sony Pictures Imageworks's careers page and normalized into a canonical job model.