Ubisoft

Ubisoft

Senior Character Rigger - [Rainbow Six Siege]

Montreal, QC, Canada · Senior

Sponsorship not specifiedDetected 1 day ago
PythonComputer VisionControls3ds MaxProblem Solving

> stay_score

odds of building a lasting career here

16Unrated
Cap-exempt (no lottery)0
Sponsors this role0
Entry-level history0
PERM / green-card track0
Lottery odds40
Fits your clock70

No strong sponsorship signal in the public record yet. In the full product we resolve the exact legal entity and show its filing history with a confidence score — treat as unverified until then.

Lottery odds assume a STEM candidate.

Personalize to your clock →

> community_outcomes

No reports yet — be the first to help the next applicant.

About the role

  • Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more.
  • We believe diverse perspectives help both players and teams thrive.

Responsibilities

  • Build user-friendly character rigs in 3DS Max;
  • Develop efficient skinning, deformation, and control systems;
  • Support and improve animation pipelines and workflows;
  • Optimize rigs for real-time performance;
  • Collaborate closely with animation, technical art, and programming teams;
  • If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
  • As a Senior Character Rigger at Ubisoft Montreal, you will create high-quality character rigs in 3DS Max and integrate them into our game engine.
  • You will support the AAA animation pipeline and help build character rigging systems for a character-driven game.

Requirements

  • Experience with Python scripting for rigging pipelines;

Skills

  • What to send our way: - Your CV highlighting your experience and skills. - A portfolio showcasing your best character rigging work.

This listing is sourced directly from Ubisoft's careers page and normalized into a canonical job model.