42dot
3D Application Engineer
Sunnyvale, United States · Staff+
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odds of building a lasting career here
Sponsors, but it's cap-subject — you still face the weighted lottery (~61% per draw at Level IV). Good if you win; have a cap-exempt backup on your list.
Lottery odds assume a STEM candidate.
Personalize to your clock →H-1B wage level
the lottery is wage-weighted — each level is one more entry
$15,075 more — $187,075 — moves this role to Level II and 2 lottery entries. That figure is inside the range the employer already advertised.
Based on the DOL prevailing wage for this occupation and worksite, a base salary of $187,075 would place this position at wage Level II. That figure is within the posted range, and I'd like to target it. This role classifies under "Software Developers" for prevailing-wage purposes.
DOL prevailing wage, 2026-27 wage year · Software Developers (15-1252) · San Jose-Sunnyvale-Santa Clara, CA. Wage level is derived by USCIS from the offered wage, occupation and worksite; the occupation shown is inferred from the job title.
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Sourced from Department of Labor LCA, PERM and prevailing-wage disclosure data. Employer matching is by name, so figures may be split across an employer's legal entities. Absence of a filing means none appears in our copy of the data, not that none exists.
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About the role
- This role focuses on delivering high-fidelity, real-time 3D environments for in-vehicle infotainment and advanced driver assistance visualizations.
- You will be the technical anchor for our 3D strategy, moving fluidly between high-level architecture and deep, hands-on implementation within industry-leading engines.
Responsibilities
- Engine Mastery: Take a primary, hands-on role in developing and optimizing our vehicle HMI using Unreal Engine (C++), Unity3D (C#) or a custom 3D rendering system.
- You will be responsible for building the core frameworks that power our real-time 3D clusters and HMIs.
- Architecture & Integration: Design the bridge between vehicle sensor data (SDV and VHAL) and the 3D scene graph, ensuring low-latency visualization of the vehicle's surroundings.
- Embedded Optimization: Profile and optimize engine performance for automotive-grade SoCs, focusing on memory footprint, GPU utilization, and thermal efficiency.
- Tooling & Pipelines: Develop custom engine plugins and automated build pipelines to streamline the deployment of 3D assets from design to the target vehicle hardware.
- Take a primary, hands-on role in developing and optimizing our vehicle HMI using Unreal Engine (C++), Unity3D (C#) or a custom 3D rendering system.
- Design the bridge between vehicle sensor data (SDV and VHAL) and the 3D scene graph, ensuring low-latency visualization of the vehicle's surroundings.
- Profile and optimize engine performance for automotive-grade SoCs, focusing on memory footprint, GPU utilization, and thermal efficiency.
- Develop custom engine plugins and automated build pipelines to streamline the deployment of 3D assets from design to the target vehicle hardware.
Requirements
- Hands-on Engine Expertise:
- For Unreal: Deep experience with C++, Blueprints, UObject system, and custom shader development (HLSL).
- Graphics Programming: Strong understanding of the modern rendering pipeline, including PBR, lighting, and post-processing, specifically for mobile or embedded targets.
- Core Languages: Expert-level proficiency in C++ and familiarity with modern languages like Kotlin or Swift for platform-level integration.
- Mathematics: Strong foundation in 3D math (vectors, quaternions, matrices) required for complex spatial transformations and camera logic.
- All documents must be submitted in PDF format and under 30MB in size.
- Deep experience with C++, Blueprints, UObject system, and custom shader development (HLSL).
- Strong understanding of the modern rendering pipeline, including PBR, lighting, and post-processing, specifically for mobile or embedded targets.
- Expert-level proficiency in C++ and familiarity with modern languages like Kotlin or Swift for platform-level integration.
- Strong foundation in 3D math (vectors, quaternions, matrices) required for complex spatial transformations and camera logic.
- For Unity: Mastery of C#, the High Definition Render Pipeline (HDRP), and custom package development.
Nice to have
- Experience deploying Unity or Unreal-based HMI onto Android Automotive OS (AAOS) or specialized Linux distributions.
- Familiarity with emulator-based testing environments (e.g., Cuttlefish) for 3D UI validation.
- Knowledge of functional safety standards and their impact on real-time graphics in a vehicle environment.
- Application Review
- Offer Negotiation
- The screening procedures may vary depending on the position, schedule, or other circumstances.
Compensation
- $172,000 to $ 237,800
- 42dot does not accept unsolicited resumes and will not pay fees for any such submissions.
Company info
- 42dot is a mobility AI company committed to solving mobility challenges with software and AI.
- As the Global Software Center of Hyundai Motor Group, 42dot pioneers the future of mobility by advancing the development of software-defined vehicles.
- We develop safety-first, user-centric software-defined vehicle technologies that deliver the latest performance through continuous updates like smartphones.
- By advancing software and AI technology, 42dot envisions a world where everything is connected and moves autonomously through a self-managing urban transportation operating system.
- We are seeking a Senior or Staff Software Engineer to lead the development of our next-generation digital cockpit.
Equal opportunity
- Statement
- 42dot is an Equal Opportunity Employer. We celebrate diversity and are committed to creating an inclusive environment for all employees, regardless of race, color, religion, sex, sexual orientation, gender identity, national origin, age, disability, or veteran status.
- ※ Please review the following information before applying.
- How to work in 42dot, About 42dot Way → https://42dot.ai/careers/way
This listing is sourced directly from 42dot's careers page and normalized into a canonical job model.