Devoted Studios 1

Devoted Studios 1

Level Designer

Montreal, Quebec, Canada · Full-time

Sponsorship not specifiedDetected 42 days ago
C++Unreal EngineCommunicationCollaboration

About the role

  • Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving.
  • This role is hands-on and engine-facing, with a strong focus on Unreal Engine implementation through Blueprints, Sequencer, and closely coordinated cross-discipline collaboration.
  • Playtest and iterate on pacing, clarity, challenge, and usability based on team feedback, player behavior, and quality goals.

Responsibilities

  • Design, script, and implement quests, missions, and gameplay events from concept through final polish, including objectives, triggers, fail states, rewards, and branching conditions.
  • Use Unreal Engine 5 to build and iterate directly in-engine, with strong hands-on use of Blueprints for gameplay scripting, mission logic, and event flow.
  • Support scripted sequences, cinematic beats, AI encounters, and interactive mission moments using Blueprints and, where needed, Sequencer.
  • Build and maintain mission flow documentation, scripting briefs, and implementation notes that clearly define objective structure, event conditions, dependencies, and expected outcomes.
  • Collaborate with narrative, systems, engineering, art, QA, and production to ensure missions are functional, readable, and aligned with broader gameplay goals.
  • Support the creation and upkeep of recurring mission content, rotating objectives, and other player-facing live content structures where applicable.
  • Maintain clean, readable, and maintainable Blueprint logic that supports long-term updates and collaboration across the team.
  • Work with light scripting in C++ when needed, particularly in support of implementation hooks and collaboration with engineering teams.
  • 3+ years of professional experience in level design, quest design, or mission scripting.
  • Ability to support or work with light scripting in C++ alongside engineering when implementation requires it.

Requirements

  • Proficiency in Unreal Engine 5, with hands-on implementation experience building gameplay content directly in-engine.
  • Strong understanding of player flow, narrative pacing, gameplay readability, and objective-driven content design.

Nice to have

  • Experience with Unreal Engine Sequencer for scripted or cinematic gameplay moments.
  • Experience supporting live games, recurring mission content, or post-launch content updates.
  • Experience in action, RPG, open-world, or mission-driven live games.

This listing is sourced directly from Devoted Studios 1's careers page and normalized into a canonical job model.