World Labs

World Labs

Pipeline Engineer (Graphics/3D)

San Francisco

Sponsorship not specified$200k-$325kDetected 52 days ago
PythonReactFastAPIBackend DevelopmentFull-Stack DevelopmentAlgorithmsDockerKubernetesCI/CDMachine LearningPyTorchComputer VisionRoboticsBlenderMayaUnityUnreal EngineResearch

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odds of building a lasting career here

59Sponsors, lottery-bound
Cap-exempt (no lottery)0
Sponsors this role80
Entry-level history0
PERM / green-card track0
Lottery odds (Level IV)94
Fits your clock70

Sponsors, but it's cap-subject — you still face the weighted lottery (~61% per draw at Level IV). Good if you win; have a cap-exempt backup on your list.

Lottery odds assume a STEM candidate.

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Employer immigration record

from this employer's Department of Labor filings

Files H-1B transfers

2 transfer filings in the last year, covering 2 workers. Median labor-condition decision: 7 days. An employer that already files transfers is one that can take over an existing H-1B.

Sourced from Department of Labor LCA, PERM and prevailing-wage disclosure data. Employer matching is by name, so figures may be split across an employer's legal entities. Absence of a filing means none appears in our copy of the data, not that none exists.

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About the role

  • This is a high-ownership, fullstack-but-backend-heavy role that sits between R&D and frontend.
  • You will work end-to-end across graphics/ML algorithms, backend services, and frontend UI - turning proof-of-concepts into shipped features that users can rely on.
  • The ideal candidate enjoys making complex, messy systems work smoothly in production and improving them continuously based on both internal testing and external user feedback.

Responsibilities

  • Develop backend services, APIs, and tooling that expose complex 3D workflows in a reliable and scalable way.

Requirements

  • Strong proficiency in Python, including packaging, typing, tooling, debugging, and performance profiling.
  • Demonstrated experience taking prototypes to production, including refactoring, testing, CI/CD, versioned artifacts, and reproducibility.
  • Experience with photogrammetry, 3D reconstruction, or Gaussian splat rendering pipelines.
  • Hands-on experience with DCC tools such as Blender, Maya, Houdini, Unreal, or Unity.
  • Familiarity with the GPU stack ( CUDA, PyTorch), batch/queue systems, and containerization (Docker, Kubernetes).
  • Experience with production pipelines at VFX, animation, or gaming studios.

Nice to have

  • Strongly Preferred / Nice-to-Haves

Compensation

  • $200-$325 base salary (good-faith estimate for San Francisco Bay Area upon hire
  • Total Compensation
  • Base salary plus equity awards
  • Salary History
  • We do not request or consider prior compensation in making offers
  • Cal. Lab. Code §1197.5 (Equal Pay Act)

Benefits

  • Bridge research and product by working closely with both graphics/computer vision researchers and frontend engineers to ship usable features.

Equal opportunity

  • World Labs is an equal opportunity employer.
  • We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity, national origin, age, disability, genetic information, veteran status, or any other characteristic protected under applicable law.
  • We welcome all qualified applicants and are committed to providing reasonable accommodations throughout the hiring process upon request.
  • California Pay Transparency

This listing is sourced directly from World Labs's careers page and normalized into a canonical job model.