Ubisoft

Ubisoft

Creative Director [Assassin's Creed: Codename Invictus]

Montreal, QC, Canada · Director

Sponsorship not specifiedDetected 142 days ago
Computer VisionPhotoshopIllustratorProject ManagementJiraBrand StrategyUnityUnreal EngineLeadershipCommunicationMentoringMicrosoft Office

Stay score

odds of building a lasting career here

37Risky
Cap-exempt (no lottery)0
Sponsors this role80
Entry-level history0
PERM / green-card track0
Lottery odds40
Fits your clock70

Thin sponsorship signal and lottery-bound. A low-probability bet with your clock running. Prioritize cap-exempt roles and proven entry-level sponsors first.

Lottery odds assume a STEM candidate.

Personalize to your clock →

Community outcomes

No reports yet — be the first to help the next applicant.

About the role

  • Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more.
  • We believe diverse perspectives help both players and teams thrive.
  • When you're a Creative Director at Ubi MTL, you define and communicate the high-level vision that shapes the game we produce.

Responsibilities

  • Validate the consistency and quality of the game + ensure creative alignment between branding, experience, and strategy.
  • Travel locally and abroad to present the game, meet with external partners, visit co-development studios, etc.
  • Autonomy in using presentation and design tools (e.g. PowerPoint, Photoshop, Illustrator, etc.).
  • If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
  • Responsible for setting the overall creative direction, you foster an environment of collective creativity that inspires teams to come up with the best ideas that they can to support it.

Benefits

  • Define a clear, cohesive creative vision for the game.
  • Work closely with other core team members to develop their specific parts of the vision + unify your concepts to tie together all design, graphic, narrative, and technical elements.
  • Pitch the game vision to the editorial team and upper management + represent your team and the project to them.
  • Strong creative leadership with the ability to define and sustain a long-term vision.
  • Your CV, highlighting your education, experience, skills, and any games shipped.
  • You keep everyone's efforts channeled towards the same goal, the same common vision.

This listing is sourced directly from Ubisoft's careers page and normalized into a canonical job model.