Gameloft
[Dungeons & Dragons PC-Console] Responsable des effets visuels - Lead VFX
Montreal, QC, Canada · Director
Sponsorship not specifiedDetected 98 days ago
C#JiraPipeline ManagementBlenderMaya3ds MaxUnityLeadershipCollaboration
About the role
- Company Description Chez Gameloft nous créons des moments de joie pour nos joueurs autour du monde à travers des expériences de jeux excitantes.
- Il y a un jeu pour tous, et nous nous élargissons maintenant avec des jeux multi-plateforme sur PC et consoles, avec des jeux tels Disney Speedstorm et Disney Dreamlight Valley, pour offrir à nos joueurs de nouvelles aventures incroyables.
- If you're looking for a new challenge and want to work with a bold and talented group of people, don't hesitate to join the game!
Responsibilities
- Act as the primary technical and artistic point of contact for external VFX studios. Create comprehensive briefs, technical documentation, and quality benchmarks to ensure external deliveries meet studio standards.
- Own the VFX roadmap and tracking via Jira or Basecamp. Monitor milestones, manage feedback loops, and ensure the outsourcing pipeline remains scalable and efficient.
- Partner with the Art Director, Animation Director and Technical Art Director to establish the VFX style guide. Work closely with Game Design to prototype and iterate on gameplay-critical feedback regarding readability, timing, and impact.
- Support the environment team in developing immersive, atmospheric effects that enhance the world-building and narrative.
- Quickly build functional VFX prototypes for new hero skills and abilities to validate gameplay feel and timing before moving to final production.
- Set the technical standards for performance with the help of the Technical Art Director. Implement clever optimization solutions to ensure high-quality visuals on low-end devices without impacting performance.
Nice to have
- Knowledge of C# for tool automation or supporting custom engine hooks.
- Experience with CPU and GPU profiling using Unity analysis tools and other 3rd party tools to manage performance spikes and distribute the workload on the hardware in the best way possible.
- Experience using Houdini or Blender Geometry Nodes to generate complex assets or simulations.
- A deep-rooted interest in fantastic universes and the specific lore of Dungeons & Dragons.
- Company Description
- Chez Gameloft nous créons des moments de joie pour nos joueurs autour du monde à travers des expériences de jeux excitantes.
- C'est notre mission, et cela l'a été depuis plus de 25 ans.
- Nous sommes les fiers créateurs d'Asphalt, Dungeon Hunter, Modern Combat et plus de 200 autres super jeux.
Skills
- Expert-level knowledge of VFX Graph and Shuriken.
- Deep understanding of real-time constraints, including draw calls and memory management for PC, and Console (and potentially Mobile).
- Strong proficiency in Maya, Blender, or 3ds Max for creating custom meshes, UVs, and vertex data specifically for VFX.
- Artistic & Creative Skills
- Stylized Sensibility: A proven portfolio showing an appetite for stylized, non-photorealistic aesthetics and a keen eye for color theory.
- Animation Principles: Excellent sense of timing, weight, and secondary motion to make magical effects feel powerful and responsive.
- Management & Soft Skills
- Proven track record of managing external vendors, providing clear paintovers, and delivering structured, constructive feedback.
- Ability to track complex workflows across different studios while maintaining a lean and agile internal process.
- Soutenir l'équipe environnement dans le développement d'effets immersifs et atmosphériques qui enrichissent l'univers et la narration.
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This listing is sourced directly from Gameloft's careers page and normalized into a canonical job model.