Ubisoft

Ubisoft

Team Lead Level Designer [Splinter Cell Remake]

Toronto, ON, Canada

Sponsorship not specifiedDetected 43 days ago
Computer VisionJiraLeadershipCommunicationCollaborationProblem SolvingMentoringPublic SpeakingAdaptability

About the role

  • Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more.
  • We believe diverse perspectives help both players and teams thrive.

Responsibilities

  • Define, communicate, and uphold level design quality standards by identifying successful patterns and examples that create strong player experiences
  • Coach and mentor level designers by explaining why design solutions work, encouraging understanding rather than replication
  • Balance creative goals with production constraints to support reliable planning and delivery
  • Partner closely with production to identify risks early, raise concerns clearly, and support problem-solving
  • Represent the level design team in discussions with project leadership and other disciplines
  • Coordinate bug fixing and polish efforts related to level design content
  • Support onboarding and hiring efforts to help maintain team cohesion and effectiveness
  • Clear design judgment and a structured, rational approach to level design decision-making
  • Planning and estimation skills that support predictable production outcomes
  • Adaptability and openness when guiding designers through new constraints or design approaches

Requirements

  • Experience with production tracking tools such as JIRA, Perforce, or similar systems

Nice to have

  • Experience working on third-person camera games or titles with slower-paced, investigative gameplay
  • What to send our way
  • Your CV highlighting relevant skills and experiences

Benefits

  • You will guide and coach level designers, help establish and reinforce strong design standards, and balance creative vision with practical production planning while contributing directly to development when needed.

This listing is sourced directly from Ubisoft's careers page and normalized into a canonical job model.