Framestore
Blender Generalist - Visual Development Artist
Montreal, Quebec, Canada
Sponsorship not specifiedDetected 62 days ago
Node.jsAccessibilityBlenderMaya
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About the role
- This is an existing role within our team for a versatile, creatively curious artist who loves solving complex visual puzzles across the full 3D pipeline.
- As part of our Visual Development team, you'll bridge the gap between initial concepting and final VFX execution.
Responsibilities
- Develop high-end, photorealistic visual development assets across a broad range of subject matter - from creatures and characters to full environments and complex FX - taking designs from blockout through to finished frame.
- Sculpt and detail creatures, build and dress environments, and art-direct FX moments (destruction, fluids, smoke, particles) to establish look, scale and mood early.
- Build look development and lighting setups that hold up to photoreal scrutiny, and create shaders and materials using Blender's node system.
- Collaborate with supervisors and the HOD to ensure your work supports a smooth transition into 2D/3D production, handing off clean, well-structured scenes.
- Framestore combines talent and technology to bring life to everything we create.
- Blender is central to how our VisDev team designs and crafts key sequences early in production - extensively powering our work on shows like IF, Loki S2, and How To Train Your Dragon, to name only a few.
Requirements
- Solid experience in film VFX 3D processes and a good grasp of cinematography in virtual environments.
- Working knowledge of complementary DCCs (e.g. Maya, Houdini, ZBrush, Substance, Nuke).
- Experience with Digital Matte Painting, or simulation and FX work (cloth, fluids, particles, hair/fur).
- Familiarity with Texture packages like Mari and a working knowledge of practical cameras, lighting, or physics.
Benefits
- Communicate your creative process clearly, breaking down complex technical workflows for both artists and stakeholders, and fostering a culture of continuous learning and process sharing.
Company info
- Work end-to-end in Blender - modelling, sculpting, shading and texturing, lighting and rendering - picking up whichever part of the pipeline a given problem needs.
- What we're looking for: Extensive Blender experience across the full generalist pipeline - modelling, sculpting, UVs, shading/texturing, lighting and rendering.
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This listing is sourced directly from Framestore's careers page and normalized into a canonical job model.