Hasbro

Hasbro

UX Designer - Magic: The Gathering Arena

United States · Mid

Sponsorship not specified$90k-$180kDetected 121 days ago
SparkFigmaUX DesignAccessibilityUnityResearchCommunication

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odds of building a lasting career here

54Sponsors, lottery-bound
Cap-exempt (no lottery)0
Sponsors this role80
Entry-level history0
PERM / green-card track0
Lottery odds (Level III)83
Fits your clock70

Sponsors, but it's cap-subject — you still face the weighted lottery (~45% per draw at Level III). Good if you win; have a cap-exempt backup on your list.

Lottery odds assume a STEM candidate.

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About the role

  • This is your chance to shape legendary play that lasts a lifetime.
  • Magic: The Gathering Arena is a live-service digital adaptation of the world's most iconic collectible card game.
  • This role works three days per week onsite at Wizards of the Coast headquarters in Renton, WA, with the remaining days remote (within team and business needs).

Responsibilities

  • Own and improve end-to-end UX design for Arena features from concept to implementation, prioritized by Product Owners and in alignment with the Director of UX.
  • Design clear, scalable interaction patterns across sophisticated systems (collection, deck-building, events, store, onboarding).
  • Partner with cross-functional teams to plan, develop through cycles, and ship player-facing features. (feature design, UX/UI, engineering, art, production, QA.)
  • Use design reviews, playtests, player research, and analytics to identify friction and drive measurable UX improvements.
  • Develop prototypes to validate solutions to de-risk design decisions and align implementation.
  • 3+ years of UX or interaction design experience, with shipped work in games or sophisticated consumer products.
  • Ability to communicate clearly and partner optimally with design, engineering, and product.
  • Ability to design for sophisticated systems and multi-step flows, balancing clarity, delight, and constraints.
  • Accessibility experience (WCAG principles; inclusive design audits and improvements).
  • Establish strong working relationships with cross-functional partners through clear communication, rapid iteration, and reliable follow-through.

Requirements

  • Proficiency with modern design/prototyping tools- Figma is essential -and comfort collaborating in cross-functional workflows.
  • Experience with research methodologies (e.g., usability tests, interviews, surveys) and interest in helping enable a growing usability research practice.
  • Must be located in one of the following: Health & Wellness, Time Off to Recharge, Financial Well-being, Life & Family Support, Volunteer and Community Initiatives, Learning & Development, Exclusive Perks

Nice to have

  • Figma and Unity experience on a shipped digital product (live-service experience is a plus).

Compensation

  • $89,700 - $149,400 USD
  • Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility. Benefits and programs may include:

Benefits

  • Health & Wellness
  • Time Off to Recharge
  • Learning & Development
  • Exclusive Perks
  • Benefits and programs may include:

Company info

  • At Wizards of the Coast, we connect people around the world through play and imagination.
  • We are an Equal Opportunity Employer Wizards of the Coast is committed to equality of opportunity in all aspects of employment.
  • We are committed to making all employment decisions without regard to race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, marital status, or any other legally protected status.

Equal opportunity

  • We are an Equal Opportunity Employer

This listing is sourced directly from Hasbro's careers page and normalized into a canonical job model.