Hasbro
UX Designer - Magic: The Gathering Arena
United States · Director
Sponsorship not specified$90k-$180kDetected 28 days ago
SparkFigmaUX DesignAccessibilityUnityResearchCommunication
About the role
- This is your chance to shape legendary play that lasts a lifetime.
- Magic: The Gathering Arena is a live-service digital adaptation of the world's most iconic collectible card game.
- This role works three days per week onsite at Wizards of the Coast headquarters in Renton, WA, with the remaining days remote (within team and business needs).
Responsibilities
- Own and improve end-to-end UX design for Arena features from concept to implementation, prioritized by Product Owners and in alignment with the Director of UX.
- Design clear, scalable interaction patterns across sophisticated systems (collection, deck-building, events, store, onboarding).
- Partner with cross-functional teams to plan, develop through cycles, and ship player-facing features. (feature design, UX/UI, engineering, art, production, QA.)
- Use design reviews, playtests, player research, and analytics to identify friction and drive measurable UX improvements.
- Develop prototypes to validate solutions to de-risk design decisions and align implementation.
- 3+ years of UX or interaction design experience, with shipped work in games or sophisticated consumer products.
- Ability to communicate clearly and partner optimally with design, engineering, and product.
- Ability to design for sophisticated systems and multi-step flows, balancing clarity, delight, and constraints.
- Accessibility experience (WCAG principles; inclusive design audits and improvements).
- Establish strong working relationships with cross-functional partners through clear communication, rapid iteration, and reliable follow-through.
Requirements
- Experience in crafting strategies for intricate platforms and multi-phase processes.
- Proficiency with modern design/prototyping tools- Figma is essential -and comfort collaborating in cross-functional workflows.
- Comfort operating in an agile, iterative environment and prioritizing effectively.
Nice to have
- Contributed to a cross-platform UX for live games, delivering responsive experiences that feel native across PC and mobile platforms.
- Figma and Unity experience on a shipped digital product (live-service experience is a plus).
- Accessibility experience (WCAG principles
- Familiarity with the European Accessibility Act (EAA).
- Familiarity with user experience iteration based on data insights.
- Experience with research methodologies (e.g., usability tests, interviews, surveys) and interest in helping enable a growing usability research practice.
- Ships at least one meaningful UX improvement or feature slice with strong cross-functional alignment.
Compensation
- $89,700 - $149,400 USD
- Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility. Benefits and programs may include:
- Financial Well-being
- Life & Family Support
- Volunteer and Community Initiatives
Benefits
- Health & Wellness
- Time Off to Recharge
- Learning & Development
- Exclusive Perks
- Benefits and programs may include:
Company info
- We are committed to making all employment decisions without regard to race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, marital status, or any other legally protected status.
Equal opportunity
- We are an Equal Opportunity Employer
This listing is sourced directly from Hasbro's careers page and normalized into a canonical job model.