TapBlaze
Game Designer, Casual F2P
Los Angeles Office
Sponsorship not specified$65k-$95kDetected 69 days ago
Data AnalysisA/B TestingUX DesignWireframingUnityResearchCommunicationTime Management
About the role
- We need a game designer who actually plays casual F2P mobile games, not someone who tolerates them, but someone who genuinely loves them.
- If you've ever rage-quit a casual game because an update nerfed something you loved, or stopped playing because the economy felt like a trap, that is good.
- Our vision is to become one of the world's leading entertainment companies.
Responsibilities
- Design New Game Mechanics & Features
- Design LiveOps events, seasonal content, and limited-time features that drive engagement without burning out our player base.
- Create wireframes, design documents, and prototypes that communicate your intent clearly to engineering and art.
- Design and maintain in-game economies (currencies, pricing, upgrade costs, cooldowns, sink/source balance) with a long-term, sustainable mindset.
- Improve Existing Designs Without Alienating Players
- Use player feedback, reviews, community sentiment, and analytics data to understand how players actually experience your designs not just how you intended them to work.
- Identify design debt (overly generous rewards, unsustainable economies, features that don't scale) and create migration plans that respect the player relationship.
- Develop a strong mental model of TapBlaze's player base: who they are, what they value, what frustrates them, and what makes them engaged with our games.
- Collaborate with cross-functional teams (engineering, art, QA, marketing) to ensure designs are player-centric and technically feasible.
- You'll design new mechanics and improve existing ones for Good Pizza, Great Pizza (300M+ downloads) and latest title Good Coffee, Great Coffee.
Requirements
- Experience with UI/UX design or strong opinions about how interface design affects player behavior and comprehension.
- Experience with data analytics tools
- Experience designing for narrative-driven or cozy game genres specifically.
- Familiarity with A/B testing and LiveOps in a live mobile game environment.
- Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact careers@tapblaze.com.
Nice to have
- Conduct market research and competitive analysis, translating insights into actionable feature recommendations.
- 2+ years of experience designing casual F2P mobile games.
- Casual mobile specifically.
- At least one shipped casual mobile game currently live on the App Store or Google Play.
- You actively play casual F2P mobile games in your personal time.
- You can talk at length about what's working and what's broken in games like Merge Mansion, Royal Match, Hay Day, Stardew Valley mobile, and similar titles.
- Do not apply if you don't regularly play casual F2P games.
- Proven experience with game economy design.
Compensation
- The salary range for this role is $65,000 to $95,000 per year depending on experience.
- If this position caught your eye, send us your resume! For best consideration, include a cover letter in your application explaining why you would be a great fit.
- Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact careers@tapblaze.com.
Company info
- We are ambitious. We aim to build games that are remembered for decades.
- We are disciplined. We make deliberate, well-reasoned decisions.
- We are ownership-minded. If it's your area, you own it, the wins and the problems.
- We are results oriented. We measure success by what ships and what players experience.
- We are extra-ordinary. We hold ourselves to a higher standard than the industry expects of a studio our size.
Equal opportunity
- As an equal opportunity employer committed to meeting the needs of a multigenerational and multicultural workforce TAPBLAZE recognizes that a diverse staff, reflective of our community, is an integral and welcome part of a successful and ethical business.
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This listing is sourced directly from TapBlaze's careers page and normalized into a canonical job model.