Riot Games
Principal Tools & Pipeline Technical Artist - Unpublished R&D Product
Los Angeles, USA · Principal
Sponsorship not specifiedDetected 9 days ago
PythonCustomer SupportMayaUnityUnreal EngineCommunicationProblem Solving
About the role
- You will establish and improve the systems, tools, rigs, assets, and workflows that unleash the creativity of our artists and allow the production of the best possible art content for our players.
- And you will critique work, mentor fellow Rioters, and foster the long-term growth of a group of artists.
- You report directly to the Technical Art Director of the project.
Responsibilities
- Assist in evaluating new systems and technology that support the artistic, product, and gameplay goals.
- Lead the team in identifying new opportunities to incorporate technology to increase art workflow efficiency and unlock new creative opportunities
- That mission drives every decision in our quest to create games and experiences that make it better to be a player.
- Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday.
- Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
- Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Requirements
- 7+ years of professional experience as a technical artist in games or related industries
- Expertise in industry-standard content creation tools, such as Maya, and commercial game engines (i.e. Unreal, Unity, etc.)
- Experience problem-solving and communicating with multiple art disciplines and acting as an ambassador between art and engineering
- Experience in game development using Unreal
- Experience writing shaders and working in HLSL
- Strong understanding of current console art pipelines
- For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players.
- Understanding of 3D modeling, efficient UV layouts, and materials
Benefits
- Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules.
- We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match.
- Check out our benefits pages for more information.
- Communicate a cohesive vision and standard for art vision, artistic workflows, and pipelines based on the Art Director and Creative Director's visions.
Company info
- At Riot Games, we put players first.
- Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission.
- If that sounds like the kind of place you want to work, we're looking forward to your application.
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This listing is sourced directly from Riot Games's careers page and normalized into a canonical job model.