Light Speed Studios

Light Speed Studios

Principal Technical Artist

US-California-Los Angeles · Principal

Sponsorship not specified$139k-$261kDetected 7 days ago
PythonC#BlenderMaya3ds MaxResearchCommunication

About the role

  • Business Unit LIGHTSPEED STUDIOS is made up of passionate players who advance the art & science of game development through great stories, great gameplay, and advanced technology.
  • With a profound love for games, our Art Department is committed to exploring how the latest, cutting-edge technology can be applied to the artistic projects we oversee.
  • Location State(s) US-California-Los Angeles The expected base pay range for this position in the location(s) listed above is $138,800.00 to $261,400.00 per year.

Responsibilities

  • Develop and utilize tools and technologies to improve art asset production workflow.
  • Collaborate with art leads to establish shared art culture and best practices.
  • Work with engineering to develop cutting edge tools and technology.
  • Identify and design solutions to pipeline and technology deficiencies within the studio.

Requirements

  • 5+ years of experience in technical art.
  • Strong understanding of proprietary tools and technology.
  • Must be familiar with modern 3D software packages (Maya, 3D Studio Max, Blender, Motion Builder, zBrush etc.).
  • Strong understanding of game development process.
  • Strong understanding of performance and pipeline optimization.
  • Strong understanding of Python /C#/ or other Scripting Languages.
  • Strong understanding in photo-realistic rendering.
  • Strong understanding of modern 3D engines and the technology behind them.

Compensation

  • Location State(s) US-California-Los Angeles The expected base pay range for this position in the location(s) listed above is $138,800.00 to $261,400.00 per year.

Equal opportunity

  • As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community.

This listing is sourced directly from Light Speed Studios's careers page and normalized into a canonical job model.