Riot Games
Senior Technical Artist, Animation - Unpublished R&D Product
Los Angeles, USA · Senior
Sponsorship not specifiedDetected 9 days ago
PythonC++MayaUnreal EngineCommunication
About the role
- We will be looking at your past studies, experience, and your personal relationship with games.
- If you embody player empathy and care about players' experiences, this could be your role!
- Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules.
Responsibilities
- Build and maintain complex animation state machines, layered animation systems, and override logic supporting split-body for player characters, NPCs, creatures, and props.
- Collaborate with animators, character tech artists, and designers to develop efficient, believable, and tech-friendly animation flows.
- Partner with engineers to build and evolve animation runtime systems and debugging workflows.
- Drive optimization efforts across animation assets and graphs to meet performance and memory targets.
- Collaborate with cross-discipline partners to ensure character systems scale effectively across massive multiplayer environments.
- Develop scalable animation retargeting strategies to support characters and creatures of varying proportions while minimizing animation counts.
- That mission drives every decision in our quest to create games and experiences that make it better to be a player.
- Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday.
Requirements
- 8+ years of professional experience as a technical animator or technical artist in games or related industries.
- Deep expertise with Unreal Engine animation workflows, including complex Animation Blueprints, state machines, blend spaces, and layered animation systems.
- Proven experience designing scalable, reusable animation systems for large-scope character setups, including players, NPCs, and creatures.
- Experience with Unreal Control Rig and Sequencer
- Familiarity with C++ and/or Python within Unreal Engine.
- Experience working with software like Kawaii, Chaos, Havok.
- Experience with runtime IK, or motion warping
- For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players.
- Expertise in Autodesk Maya for rigging and animation support.
- Prior experience supporting MMO or large-scale games with complex character ecosystems.
Benefits
- Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules.
- We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match.
- Check out our benefits pages for more information.
- Define best practices for animation setup while owning the debuggability, documentation, maintainability, and long-term health of animation blueprints and graphs within Unreal Engine.
Company info
- At Riot Games, we put players first.
- Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission.
- If that sounds like the kind of place you want to work, we're looking forward to your application.
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This listing is sourced directly from Riot Games's careers page and normalized into a canonical job model.