Devoted Studios 1
Lead Designer
Canada · Full-time
Sponsorship not specifiedDetected 42 days ago
C++Unreal EngineLeadershipCommunicationCollaborationMentoring
About the role
- Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving.
- Help triage gameplay issues, regressions, exploits, and live player-impacting problems, partnering with QA and cross-functional teams on solutions.
- Use player feedback, qualitative insights, and available data to identify opportunities to improve engagement, clarity, and sentiment.
Responsibilities
- Lead the game design function across one or more projects, setting design direction and ensuring consistent execution across the team.
- Own and maintain design documentation, including pillars, feature specs, tuning goals, content guidelines, and playtesting frameworks.
- Partner with client stakeholders, internal discipline leads, and production to align on scope, priorities, milestones, and design quality.
- Guide a team of designers across gameplay, systems, UX, and content design, providing feedback, mentorship, and day-to-day direction.
- Support the development and upkeep of live content, feature updates, and seasonal or rotating gameplay initiatives.
- Work closely with engineering, art, QA, and production to implement, iterate, and polish gameplay systems and player-facing content.
- Drive design reviews, playtests, and feedback loops that improve clarity, usability, balance, and overall player experience.
- Identify design risks early and propose practical solutions that protect quality, schedule, and maintainability.
- Contribute to internal design standards, best practices, and team process improvements across the studio.
- 6+ years of game design experience, with at least 2 years in a lead or senior design role.
Requirements
- Strong understanding of gameplay systems, player motivation, progression, balance, pacing, and feedback loops.
- Proficiency in Unreal Engine 5, including hands-on design implementation and iteration within the engine.
Nice to have
- Experience working on live service games.
- Experience with systems, UX, or content design in addition to core gameplay.
- Comfort working in co-development environments with embedded teams.
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