Moonlake AI
Member of Technical Staff - Simulation Engineer
San Francisco, CA · Staff+
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About the role
- This is a highly hands-on software engineering role for builders who enjoy solving challenging problems across robotics, simulation, physics, and distributed systems.
Responsibilities
- Design and develop simulation environments for robotics training and evaluation
- Build simulation systems supporting perception, navigation, manipulation, and embodied AI tasks
- Build reusable tooling that makes simulation development efficient and reliable
- Partner with robotics and AI teams to build environments for training and evaluating intelligent systems
- Develop infrastructure supporting large-scale synthetic data generation
- Create simulation benchmarks for evaluating robotics models
- Develop production-quality software supporting simulation systems
- Build tools that improve simulation reliability, testing, and scalability
Requirements
- Experience with robotics simulators such as Isaac Sim, MuJoCo, PyBullet, Gazebo, Drake, or equivalent
- Experience writing reliable, maintainable, and well-tested code
Nice to have
- Experience with NVIDIA Isaac Sim or Omniverse
- Experience with domain randomization or procedural environment generation
- Familiarity with ROS2 and modern robotics software stacks
- Experience optimizing simulation performance or GPU-accelerated simulation
- MS or PhD in Robotics, Computer Science, Mechanical Engineering, or a related field
- The quality of our world models, robotics systems, and AI infrastructure depends on simulation environments that are physically accurate, computationally efficient, and scalable.
Benefits
- Develop scalable simulation workflows that enable rapid experimentation and robot learning
- Optimize simulation environments for machine learning workflows
Company info
- We are committed to being an on-site, in-person team currently based in San Francisco.
This listing is sourced directly from Moonlake AI's careers page and normalized into a canonical job model.