Netflix

Netflix

Senior Gameplay Programmer, Game Prototypes

Canada - Remote · Senior · Full-time

Sponsorship not specified$140k-$250kDetected 8 days ago
C++Code ReviewLLMsA/B TestingUnreal EngineCollaborationAdaptability

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odds of building a lasting career here

64Sponsors, lottery-bound
Cap-exempt (no lottery)0
Sponsors this role100
Entry-level history0
PERM / green-card track0
Lottery odds (Level IV)94
Fits your clock70

Sponsors, but it's cap-subject — you still face the weighted lottery (~61% per draw at Level IV). Good if you win; have a cap-exempt backup on your list.

Lottery odds assume a STEM candidate.

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Employer immigration record

from this employer's Department of Labor filings

Green-card follow-through: 85%

Of 40 labor certifications old enough to have been used, 6 expired without the employer filing the next step. Median time from filing to decision: 496 days.100% of their filings were for a worker who already held the job.Only certifications past the 180-day window are counted — recent ones cannot have expired yet.

Files H-1B transfers

160 transfer filings in the last year, covering 388 workers. Median labor-condition decision: 7 days. An employer that already files transfers is one that can take over an existing H-1B.

Sourced from Department of Labor LCA, PERM and prevailing-wage disclosure data. Employer matching is by name, so figures may be split across an employer's legal entities. Absence of a filing means none appears in our copy of the data, not that none exists.

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About the role

  • You will be responsible for implementing and refining gameplay systems across a diverse portfolio of game prototypes.
  • These prototypes will cover a wide spectrum of genres available in the Netflix portfolio.
  • This role requires a Senior Gameplay Programmer comfortable working across diverse game genres, from children's titles to AAA Action Adventures games, as well as working with a unique input device (the NGC).

Responsibilities

  • Build Across Genres: Contribute to a rotating slate of projects spanning many different genres, adapting your engineering approach to fit the genre, audience, and platform at hand.
  • Drive Feature Areas End-to-End: Own multiple complex gameplay features from prototype to polished implementation, producing well-engineered, reliable, and maintainable code.
  • Prototype in UE5: Translate design intent into functional, playable systems and mechanics using Unreal Engine 5 with a combination of C++, Blueprints, Gen AI, and custom tools to validate gameplay hypotheses and find the fun fast.
  • Optimize & Debug: Profile, optimize, and debug both code and content across projects as needed to keep prototypes performant on TV via the cloud streaming platform and other targets.
  • Collaboration Catalyst: Partner closely with designers, artists, producers, and other engineers to integrate and improve features, ensuring cohesion between design intent and execution.
  • Participate in code reviews and create documentation and functional tests for the features you build.
  • Strong gameplay and design sensibilities, able to partner with designers to shape systems and articulate the core elements that contribute to the "feel" and success of each genre.
  • Demonstrates ability to develop complex features and systems end-to-end, and to produce reliable, maintainable code under fast iterative timelines.
  • Maintains a broad and active engagement with games, offering well-informed and strong perspectives on the elements that contribute to an exceptional player experience.

Requirements

  • The right candidate will possess industry-leading craft expertise, meticulous attention to detail, and a proactive curiosity.
  • A key expectation is the ability to move seamlessly between gameplay sensibility and hands-on engineering.
  • Demonstrates good judgement on the required quality level and technical approach for a wide array of tasks ranging from quick and dirty prototypes to shippable features.
  • However, candidates must be willing to travel for work-related events and adhere to a development team schedule oriented toward Eastern Standard Time (EST).

Compensation

  • Generally, our compensation structure consists solely of an annual salary; we do not have bonuses.
  • You choose each year how much of your compensation you want in salary versus stock options.
  • Full-time hourly employees accrue 35 days annually for paid time off to be used for vacation, holidays, and sick paid time off.

Benefits

  • We also offer paid leave of absence programs.
  • Full-time salaried employees are immediately entitled to flexible time off.
  • See more detail about our Benefits here.

Company info

  • Our mission is to empower small teams of exceptional developers to build breakout hits, leveraging innovative gameplay married with beloved IPs and served with minimal friction within the Netflix ecosystem.
  • We seek new teammates who care deeply about the experiences they create and the people they make them with, who bias towards hands-on action and are energized by the learning that comes with bold experimentation at an agile pace.
  • As a part of Netflix, we strive to hire the best and value integrity, excellence, respect, inclusion, and collaboration.
  • Inclusion is a Netflix value and we strive to host a meaningful interview experience for all candidates.

This listing is sourced directly from Netflix's careers page and normalized into a canonical job model.