Gearbox
Layout Lead, Cinema & Cinematics Dept
Frisco, TX
Sponsorship not specifiedDetected 47 days ago
UnityUnreal EnginePhotographyLeadershipCollaborationProblem Solving
About the role
- The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world.
- Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired Duke Nukem and Homeworld.
- For more information, visit www.Gearbox.com.
Responsibilities
- Lead the efforts of the Cinema & Cinematics Layout Team through strong collaboration with the Lead Cinematic Animator to bring to life signature narrative moments within Gearbox projects and.
- Using scripts, storyboards, raw mocap performance, and/or rough animation to drive pre-visualization, shot design, and/or layout of scenes and sequences, creating camerawork and initial editing of scenes using compositional techniques, lensing, and initial editorial layout.
- When needed, steer, manage, and organize the process of creating low-res and representational assets in support of the creation of layout files prepared for the cinematic animation team.
- Help to transfer and sometimes edit performance capture data into layout scenes in preparation for shot design, then continuing to update and revise until ready for animation.
- Working closely with the Cinematics Director and Cinematics Producer, establish and advocate scope and schedules in order to hit deadlines and manage priorities.
- Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing.
- Our Layout Lead is an experienced leader and camera connoisseur, exuding a passion for visual storytelling, composition, and editing - able to own and steer scenes as they are pitched, planned, and executed via the foundational anatomy of a scene; camera, blocking, staging, and composition -- helping to create strong crafted narrative moments.
- Relocation support offered.
Requirements
- Minimum 4 years of experience working in cinematics on AAA video game titles or minimum 3 years of experience working in the Film/VFX/Animation industry.
- A strong understanding of cinematography and editing techniques of storytelling performances in all mediums.
- Experience with CG lighting techniques and pipelines.
- Experience and understanding of game engine workflows like UE4, Unity, or equivalent post-production rendering techniques.
- Advanced hands-on experience with Autodesk Maya.
- Experience with Autodesk MotionBuilder.
- Experience using tasking platforms such as Shotgrid and Jira.
- Experience and knowledge using practical cameras and lenses for photography and/or cinematography.
- Drive polish work supporting final camerawork, set design, lighting, VFX and animation, while having a strong understanding of each and the ability to complement their application.
Company info
- Gearbox's ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability.
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This listing is sourced directly from Gearbox's careers page and normalized into a canonical job model.