teamLFG

teamLFG

Tech Art Lead

United States, Remote · Director

Sponsorship not specified$143k-$215kDetected 12 days ago
PythonPhotoshopMayaUnreal EngineLeadershipCommunicationMentoringPublic Speaking

About the role

  • Would you like to work on something comedic with lighthearted and whimsical characters?
  • Do you think a lot about how modular rigging systems enable quick iteration, how streamlined DCC pipelines empower artists, or how to achieve feature-quality character animation within real-time constraints?

Responsibilities

  • Lead the Tech Art discipline & define the team's goals while also contributing directly as an IC in early stages of the project
  • Build and manage the Technical Art team, including mentoring and management of internal Tech Artists and overseeing external Tech Art work
  • Collaborate with project leadership to define and oversee the Technical Art roadmap, working cross team with technical artists, animators & designers to inform these decisions
  • Create custom tools to enhance the game's visual fidelity and performance.
  • Develop and refine workflows and pipelines that boost production efficiency and foster team collaboration.
  • Engage in proactive communication with all stakeholders to ensure shared objectives and preemptively manage any challenges.

Requirements

  • Production experience with standard content creation tools such as Maya, Substance Painter, and Photoshop as well as professional experience using Python
  • Ability to independently translate art team goals into creative solutions with a thorough understanding of cost, efficiency, and quality tradeoffs
  • Your ability to craft exceptional character rigs and efficient art workflows with a high degree of autonomy will delight animators and contribute to a class-leading action game!
  • As a member of our tight-knit art team, you'll balance craft expertise with a player-first mindset and willingness to contribute beyond your role to improve the prototype experience.

Nice to have

  • Click here to learn more.

Skills

  • Experience in rigging workflow & pipeline creation
  • Excellent communication and interpersonal skills, with the ability to work effectively in a team environment
  • Experience in producing clear, concise, and accurate technical documentation, with the ability to simplify complex topics
  • Experience in managing and resolving stability, performance, and memory issues across different platforms.
  • Experience with Unreal Engine
  • Experience managing external resources effectively
  • Experience shipping across multiple platforms (PC, console)
  • Ability to creatively solve problems for a wide variety of asks during R+D, as demonstrated by prior success in incubation environments
  • Experience creating/managing modular environment systems

Compensation

  • At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.

Benefits

  • Work closely with the Art Director to find innovative methods for bringing the team's artistic vision to screen

This listing is sourced directly from teamLFG's careers page and normalized into a canonical job model.