Niantic
Lead Technical Artist - Unannounced Project
CA - Canada; US - United States
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About the role
- You have the opportunity to join a highly experienced team to make a lasting impact on one of the next big releases.
- This role combines active technical contribution with team leadership.
- For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below.
Responsibilities
- Significant hands-on experience building tools, scripts, automation, or pipeline systems.
- Strong experience developing tools or workflows for Unity.
- Experience working with outsourcing and/or co-development partners.
- Excellent communication skills and the ability to work across Art, Animation, Engineering, Design, Production, QA, and external teams.
Requirements
- Strong experience with DCC tools such as Maya, Blender, Houdini, or similar.
- Proficiency with C#, Python, or similar scripting/programming languages.
- Experience optimizing game content for memory, performance, asset size, loading, or runtime efficiency.
- Strong understanding of game content pipelines, asset integration, source control, and production workflows.
- Experience leading or mentoring Technical Artists, Technical Animators, Riggers, or similar technical content roles.
Compensation
- For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below.
Company info
- At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players.
- We are in the early stages of development on an ambitious, unannounced, cross-platform Strategy/MMO featuring a well-known IP.
- We are looking for a technical leader who remains close to the work, enjoys solving problems directly, and can help make an entire development organization more effective.
- We are looking for a hands-on Lead Technical Artist to help drive technical art direction, tools development, content pipelines, optimization efforts, and cross-disciplinary collaboration for a large-scale mobile, live service game project.
- This is not a pure management role. We are looking for a technical leader who remains close to the work, enjoys solving problems directly, and can help make an entire development organization more effective.
- What We're Looking For
This listing is sourced directly from Niantic's careers page and normalized into a canonical job model.