Niantic

Niantic

Lead Technical Artist - Unannounced Project

CA - Canada; US - United States

Sponsorship not specified$146k-$215kDetected 88 days ago
PythonC#GitJiraCustomer SupportBlenderMayaUnityLeadershipCommunicationCollaborationMentoring

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odds of building a lasting career here

59Sponsors, lottery-bound
Cap-exempt (no lottery)0
Sponsors this role80
Entry-level history0
PERM / green-card track0
Lottery odds (Level IV)94
Fits your clock70

Sponsors, but it's cap-subject — you still face the weighted lottery (~61% per draw at Level IV). Good if you win; have a cap-exempt backup on your list.

Lottery odds assume a STEM candidate.

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Employer immigration record

from this employer's Department of Labor filings

Files H-1B transfers

2 transfer filings in the last year, covering 2 workers. Median labor-condition decision: 7 days. An employer that already files transfers is one that can take over an existing H-1B.

Sourced from Department of Labor LCA, PERM and prevailing-wage disclosure data. Employer matching is by name, so figures may be split across an employer's legal entities. Absence of a filing means none appears in our copy of the data, not that none exists.

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About the role

  • You have the opportunity to join a highly experienced team to make a lasting impact on one of the next big releases.
  • This role combines active technical contribution with team leadership.
  • For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below.

Responsibilities

  • Significant hands-on experience building tools, scripts, automation, or pipeline systems.
  • Strong experience developing tools or workflows for Unity.
  • Experience working with outsourcing and/or co-development partners.
  • Excellent communication skills and the ability to work across Art, Animation, Engineering, Design, Production, QA, and external teams.

Requirements

  • Strong experience with DCC tools such as Maya, Blender, Houdini, or similar.
  • Proficiency with C#, Python, or similar scripting/programming languages.
  • Experience optimizing game content for memory, performance, asset size, loading, or runtime efficiency.
  • Strong understanding of game content pipelines, asset integration, source control, and production workflows.
  • Experience leading or mentoring Technical Artists, Technical Animators, Riggers, or similar technical content roles.

Compensation

  • For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below.

Company info

  • At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players.
  • We are in the early stages of development on an ambitious, unannounced, cross-platform Strategy/MMO featuring a well-known IP.
  • We are looking for a technical leader who remains close to the work, enjoys solving problems directly, and can help make an entire development organization more effective.
  • We are looking for a hands-on Lead Technical Artist to help drive technical art direction, tools development, content pipelines, optimization efforts, and cross-disciplinary collaboration for a large-scale mobile, live service game project.
  • This is not a pure management role. We are looking for a technical leader who remains close to the work, enjoys solving problems directly, and can help make an entire development organization more effective.
  • What We're Looking For

This listing is sourced directly from Niantic's careers page and normalized into a canonical job model.