Worldscape Technology Inc.

Worldscape Technology Inc.

Principal Game Engine Team Lead, Platform

Redmond, Washington · Principal · Contract

Sponsorship not specified$160k-$200kDetected 71 days ago
PythonC++C#Data StructuresCode ReviewBudgetingLogisticsZero TrustUnityUnreal EngineLeadershipCommunicationCollaborationProblem SolvingMentoring

About the role

  • It is the fundamental means by which we will succeed as an organization.
  • Employment is contingent upon successful completion of a background check.

Responsibilities

  • Run a team that owns the physics architecture: Define data models, simulation loops, solver strategies, and integration points across engine and simulation systems.
  • Deliver core physics features: Collision detection (broad ‑ phase/narrow ‑ phase), entity controllers, vehicle dynamics with an emphasis on orbital mechanics, particles/fluid mechanics (with an emphasis on atmospheric dynamics).
  • Integrate with simulation logic (gameplay) & animation: Build physics ‑ driven interactions, authoring tools, and runtime hooks (e.g., inverse kinematics, state machines, event systems).
  • Performance ownership: Profile, optimize, and budget frame time and memory across platforms
  • lead multi-threading/Job System/SIMD efforts
  • Tooling & workflow: Build/debug tools, visualizers, probes, and authoring pipelines that accelerate designer iteration and QA efficiency.
  • Cross ‑ functional leadership: Partner with back-end, AI, data pipeline, and platform teams
  • Mentorship & standards: Guide engineers via code reviews, design docs, and coding standards
  • Performance ownership: Profile, optimize, and budget frame time and memory across platforms; lead multi-threading/Job System/SIMD efforts; evaluate GPU compute opportunities.
  • Cross ‑ functional leadership: Partner with back-end, AI, data pipeline, and platform teams; communicate constraints/trade ‑ offs; align milestones with production.

Requirements

  • Engine Integration: Experience integrating physics with animation (animation blending, IK), gameplay systems, and rendering pipelines.
  • Ability to guide developers, set technical direction for an area, and enforce best practices.

Nice to have

  • 15+ years' experience in Modern Game Engines & Middleware: Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX
  • custom engine experience strongly preferred.
  • 10+ years' experience in Advanced Simulation: Fracture systems, granular materials, vehicle tire models, buoyancy/aero effects
  • GPU compute (CUDA, compute shaders).
  • Experience with existing physics models and systems integration.
  • Networking: Deterministic simulation strategies, rollback/prediction, server authority models, cross ‑ platform latency mitigation.
  • Console/Platform: Shipping experience on Xbox, PlayStation, Switch, and PC
  • familiarity with platform TRCs/TCRs and performance certification.

Skills

  • Python/C#/Lua for tools and editor extensions; in ‑ engine visualization/debugging overlays.

Compensation

  • What we offer: - Competitive salary and meaningful equity - Attractive benefits package - Flexible time off policy - Medical, Dental and Vision insurance - HSA health insurance options - 401k plan - Basic and Voluntary Life Insurance - Fast

Benefits

  • Competitive salary and meaningful equity
  • Attractive benefits package
  • Flexible time off policy
  • Medical, Dental and Vision insurance
  • HSA health insurance options
  • Basic and Voluntary Life Insurance
  • Education: BS/MS in Computer Science, Software Engineering, Physics, Mathematics (or equivalent practical experience).

Equal opportunity

  • equal opportunity employer.

This listing is sourced directly from Worldscape Technology Inc.'s careers page and normalized into a canonical job model.