Niantic

Niantic

Principal Encounter Designer

CA - Canada; US - United States · Principal

Sponsorship not specified$144k-$215kDetected 117 days ago
UnityCommunication

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odds of building a lasting career here

59Sponsors, lottery-bound
Cap-exempt (no lottery)0
Sponsors this role80
Entry-level history0
PERM / green-card track0
Lottery odds (Level IV)94
Fits your clock70

Sponsors, but it's cap-subject — you still face the weighted lottery (~61% per draw at Level IV). Good if you win; have a cap-exempt backup on your list.

Lottery odds assume a STEM candidate.

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Employer immigration record

from this employer's Department of Labor filings

Green-card filing pattern in this occupation

Context, not a finding about this posting: of this employer's 6 green-card filings in this occupation, 100% were for a worker who already held the job.

Files H-1B transfers

2 transfer filings in the last year, covering 2 workers. Median labor-condition decision: 7 days. An employer that already files transfers is one that can take over an existing H-1B.

Sourced from Department of Labor LCA, PERM and prevailing-wage disclosure data. Employer matching is by name, so figures may be split across an employer's legal entities. Absence of a filing means none appears in our copy of the data, not that none exists.

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About the role

  • Scopely is looking for a Principal Encounter Designer to join an exciting unannounced project in development.
  • This role can work in person at our Culver City hub, or remotely within the US or Canada!
  • You will define how player actions, enemy combatants, and environmental features combine into compelling, distinctive encounters.

Responsibilities

  • Lead cross-disciplinary efforts with engineers, level designers, and technical artists to build procedural systems and workflows that generate distinctive, high-quality gameplay at scale.
  • Collaborate with artists and level designers to establish a visual language that makes gameplay opportunities clear and inviting across a variety of worlds.
  • Partner with systems designers and product management to shape how encounter difficulty, variety, and progression will encourage players to progress their abilities.
  • Hands-on implementation skills and enthusiasm for building things directly.
  • A systemic, goal-driven design process grounded in playtesting and iteration.
  • Clear communicator and thoughtful cross-disciplinary leader who can align partners around a high bar for quality.
  • Join a team that is early in its journey to build a new F2P Multiplayer Adventure title with World Class IP.

Requirements

  • Proven track record creating procedurally generated gameplay.
  • Strong thematic sense, with the ability to present gameplay in evocative, resonant ways.
  • Familiarity with designing for cross-platform games.
  • Experience delivering emergent gameplay via physics.

Compensation

  • For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below.

Benefits

  • Own the vision and execution for encounter design, delivering varied multiplayer gameplay experiences that fully leverage our sandbox and support multiple player-driven solutions.

Company info

  • At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players.
  • Founded in 2011, Scopely is powered by its exceptional team - including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami.
  • What We're Looking For
  • We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily.

This listing is sourced directly from Niantic's careers page and normalized into a canonical job model.