Atomic Semi
Rust Software Engineering Intern - Fall
Austin · Intern · Internship
Sponsorship not specified$97k-$132kDetected 114 days ago
C++Distributed SystemsData StructuresAlgorithmsGitWebSocketsFigmaKiCadBlenderCollaboration
About the role
- We are seeking Rust Software Engineering Interns for the fall term.
- These tools blend real-time collaboration, computational geometry, GPU-accelerated visualization, simulation, interactive editing, and data processing.
- This is a deeply broad, multi-domain, hands-on role.
Responsibilities
- Build deeply interactive editing tools with low-latency, CAD- or Figma-like interfaces for geometry manipulation, routing, annotation, and measurement
- Develop production-grade Rust software targeting both native and WebAssembly environments
- Implement efficient algorithms for geometry querying, graphs, and routing
- Build high-performance rendering and visualization pipelines from GPU-accelerated rendering and spatial indexing to streaming massive datasets, visualizing millions of polygons, or rendering complex 3D fields
- Continuously profile and optimize CPU, GPU, memory, and network performance to push the limits of responsiveness and scale
- Own major features end-to-end and work closely with internal users, including process engineers and circuit designers, to deliver powerful, intuitive tools that solve real problems
- Experience building non-trivial software projects from scratch (personal, academic, or professional)
Requirements
- Strong programming skills in Rust, or significant C++/systems programming experience and a strong desire to learn Rust quickly
- Required Experience
Nice to have
- Experience with interactive software such as Figma, Blender, CAD tools, KiCad, or scientific computing environments
- Familiarity with schema evolution, database migrations, or serialization formats like Protobuf
- Understanding of collaborative or distributed systems (e.g., CRDTs, OT, WebSockets)
- Exposure to geometry or graph algorithms, optimization, or simulation (including spatial data structures and hierarchical representations)
- Experience with graphics rendering pipelines (WebGPU, Vulkan, OpenGL)
- Exposure to advanced 2D/3D visualization, simulation, or novel user interfaces
- We're an early-stage hardware startup with solid funding, world-class advisors, and offices Austin, TX and San Francisco, CA. fab2 is committed to fair and equitable compensation practices.
- This range assumes a 40-hour workweek and includes up to 10 hours of pre-approved weekly overtime, paid at 1.5x the base hourly rate.
Skills
- Sam is best known for making chips in his garage, and Jim has been a leader in the semiconductor industry for the past 40 years.
Compensation
- We're an early-stage hardware startup with solid funding, world-class advisors, and offices Austin, TX and San Francisco, CA. fab2 is committed to fair and equitable compensation practices.
Benefits
- Housing Stipend to help with first month expenses
- Weekly Learning & Development opportunities
- Commuter Benefits including Parking and Late Night Uber rides from the office
- Paid Time Off inclusive of Holidays and Sick Time
- Medical, Dental, and Vision insurance
- 401(k) retirement plan
- Life and Disability Insurance
- We are an equal-opportunity employer and do not discriminate on the basis of race, religion, national origin, gender, sexual orientation, age, veteran status, disability or other legally protected statuses.
Visa & Work Authorization
- Visa Sponsorship
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