Atomic Semi
Rust Software Engineering Intern - Fall
Austin · Intern · Internship
Stay score
odds of building a lasting career here
Sponsors, but it's cap-subject — you still face the weighted lottery (~30% per draw at Level II). Good if you win; have a cap-exempt backup on your list.
Lottery odds assume a STEM candidate.
Personalize to your clock →H-1B wage level
the lottery is wage-weighted — each level is one more entry
$22,642 more — $119,642 — moves this role to Level II and 2 lottery entries. That figure is inside the range the employer already advertised.
Based on the DOL prevailing wage for this occupation and worksite, a base salary of $119,642 would place this position at wage Level II. That figure is within the posted range, and I'd like to target it. This role classifies under "Software Developers" for prevailing-wage purposes.
DOL prevailing wage, 2026-27 wage year · Software Developers (15-1252) · Austin-Round Rock-San Marcos, TX. Wage level is derived by USCIS from the offered wage, occupation and worksite; the occupation shown is inferred from the job title.
Employer immigration record
from this employer's Department of Labor filings
Files H-1B transfers
Sourced from Department of Labor LCA, PERM and prevailing-wage disclosure data. Employer matching is by name, so figures may be split across an employer's legal entities. Absence of a filing means none appears in our copy of the data, not that none exists.
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About the role
- We are seeking Rust Software Engineering Interns for the fall term.
- These tools blend real-time collaboration, computational geometry, GPU-accelerated visualization, simulation, interactive editing, and data processing.
- This is a deeply broad, multi-domain, hands-on role.
Responsibilities
- Build deeply interactive editing tools with low-latency, CAD- or Figma-like interfaces for geometry manipulation, routing, annotation, and measurement
- Develop production-grade Rust software targeting both native and WebAssembly environments
- Implement efficient algorithms for geometry querying, graphs, and routing
- Build high-performance rendering and visualization pipelines from GPU-accelerated rendering and spatial indexing to streaming massive datasets, visualizing millions of polygons, or rendering complex 3D fields
- Continuously profile and optimize CPU, GPU, memory, and network performance to push the limits of responsiveness and scale
- Own major features end-to-end and work closely with internal users, including process engineers and circuit designers, to deliver powerful, intuitive tools that solve real problems
- Experience building non-trivial software projects from scratch (personal, academic, or professional)
Requirements
- Strong programming skills in Rust, or significant C++/systems programming experience and a strong desire to learn Rust quickly
- Because of this, a portfolio (can be your GitHub) is required to apply: show us the things you've actually built!
- Because of this, a portfolio (can be your GitHub) is required to apply:
- Required Experience
Nice to have
- Experience with interactive software such as Figma, Blender, CAD tools, KiCad, or scientific computing environments
- Familiarity with schema evolution, database migrations, or serialization formats like Protobuf
- Understanding of collaborative or distributed systems (e.g., CRDTs, OT, WebSockets)
- Exposure to geometry or graph algorithms, optimization, or simulation (including spatial data structures and hierarchical representations)
- Experience with graphics rendering pipelines (WebGPU, Vulkan, OpenGL)
- Exposure to advanced 2D/3D visualization, simulation, or novel user interfaces
- We're an early-stage hardware startup with solid funding, world-class advisors, and offices Austin, TX and San Francisco, CA. fab2 is committed to fair and equitable compensation practices.
- This range assumes a 40-hour workweek and includes up to 10 hours of pre-approved weekly overtime, paid at 1.5x the base hourly rate.
Skills
- Sam is best known for making chips in his garage, and Jim has been a leader in the semiconductor industry for the past 40 years.
Compensation
- We're an early-stage hardware startup with solid funding, world-class advisors, and offices Austin, TX and San Francisco, CA. fab2 is committed to fair and equitable compensation practices.
Benefits
- Housing Stipend to help with first month expenses
- Weekly Learning & Development opportunities
- Commuter Benefits including Parking and Late Night Uber rides from the office
- Paid Time Off inclusive of Holidays and Sick Time
- Medical, Dental, and Vision insurance
- 401(k) retirement plan
- Life and Disability Insurance
- We are an equal-opportunity employer and do not discriminate on the basis of race, religion, national origin, gender, sexual orientation, age, veteran status, disability or other legally protected statuses.
Company info
- We're looking for exceptional, hands-on people who can iterate to the limits of what's possible. fab2 was founded by Sam Zeloof https://www.youtube.com/@SamZeloof and Jim Keller https://en.wikipedia.org/wiki/Jim_Keller_(engineer).
- About the Role We are seeking Rust Software Engineering Interns for the fall term.
Visa & Work Authorization
- Visa Sponsorship
This listing is sourced directly from Atomic Semi's careers page and normalized into a canonical job model.