Atomic Semi

Atomic Semi

Rust Software Engineering Intern - Fall

Austin · Intern · Internship

Sponsorship not specified$97k-$132kDetected 114 days ago
C++Distributed SystemsData StructuresAlgorithmsGitWebSocketsFigmaKiCadBlenderCollaboration

About the role

  • We are seeking Rust Software Engineering Interns for the fall term.
  • These tools blend real-time collaboration, computational geometry, GPU-accelerated visualization, simulation, interactive editing, and data processing.
  • This is a deeply broad, multi-domain, hands-on role.

Responsibilities

  • Build deeply interactive editing tools with low-latency, CAD- or Figma-like interfaces for geometry manipulation, routing, annotation, and measurement
  • Develop production-grade Rust software targeting both native and WebAssembly environments
  • Implement efficient algorithms for geometry querying, graphs, and routing
  • Build high-performance rendering and visualization pipelines from GPU-accelerated rendering and spatial indexing to streaming massive datasets, visualizing millions of polygons, or rendering complex 3D fields
  • Continuously profile and optimize CPU, GPU, memory, and network performance to push the limits of responsiveness and scale
  • Own major features end-to-end and work closely with internal users, including process engineers and circuit designers, to deliver powerful, intuitive tools that solve real problems
  • Experience building non-trivial software projects from scratch (personal, academic, or professional)

Requirements

  • Strong programming skills in Rust, or significant C++/systems programming experience and a strong desire to learn Rust quickly
  • Required Experience

Nice to have

  • Experience with interactive software such as Figma, Blender, CAD tools, KiCad, or scientific computing environments
  • Familiarity with schema evolution, database migrations, or serialization formats like Protobuf
  • Understanding of collaborative or distributed systems (e.g., CRDTs, OT, WebSockets)
  • Exposure to geometry or graph algorithms, optimization, or simulation (including spatial data structures and hierarchical representations)
  • Experience with graphics rendering pipelines (WebGPU, Vulkan, OpenGL)
  • Exposure to advanced 2D/3D visualization, simulation, or novel user interfaces
  • We're an early-stage hardware startup with solid funding, world-class advisors, and offices Austin, TX and San Francisco, CA. fab2 is committed to fair and equitable compensation practices.
  • This range assumes a 40-hour workweek and includes up to 10 hours of pre-approved weekly overtime, paid at 1.5x the base hourly rate.

Skills

  • Sam is best known for making chips in his garage, and Jim has been a leader in the semiconductor industry for the past 40 years.

Compensation

  • We're an early-stage hardware startup with solid funding, world-class advisors, and offices Austin, TX and San Francisco, CA. fab2 is committed to fair and equitable compensation practices.

Benefits

  • Housing Stipend to help with first month expenses
  • Weekly Learning & Development opportunities
  • Commuter Benefits including Parking and Late Night Uber rides from the office
  • Paid Time Off inclusive of Holidays and Sick Time
  • Medical, Dental, and Vision insurance
  • 401(k) retirement plan
  • Life and Disability Insurance
  • We are an equal-opportunity employer and do not discriminate on the basis of race, religion, national origin, gender, sexual orientation, age, veteran status, disability or other legally protected statuses.

Visa & Work Authorization

  • Visa Sponsorship

This listing is sourced directly from Atomic Semi's careers page and normalized into a canonical job model.