Doji

Doji

Design Engineer

New York City

Sponsorship not specifiedDetected 175 days ago
SwiftiOS

About the role

  • You notice when a swipe dismiss feels slightly off, when an animation curve is wrong, when a gesture doesn't feel quite right.
  • You'd rather iterate 10x on one interaction than ship something "good enough".

Responsibilities

  • You'll help build our iOS app, crafting the gestures, transitions and details that elevate the Doji experience.

Requirements

  • Familiarity with gesture systems and touch mechanics
  • That said, no UIKit experience is required - if you have the taste and fundamentals, we'll help you learn it.
  • And you can't let it go.

Nice to have

  • Have strong programming fundamentals.
  • We care more about how you think than what languages you know.
  • Swift/UIKit experience is a plus, same with any strongly typed language - but what matters is that you can pick up new things quickly.

Skills

  • Know how to use AI coding tools, and when not to.

Benefits

  • Our CEO designed avatars for Apple Vision Pro, and our CTO built consumer AI at DeepMind.

This listing is sourced directly from Doji's careers page and normalized into a canonical job model.