Doji
Design Engineer
New York City
Sponsorship not specifiedDetected 175 days ago
SwiftiOS
About the role
- You notice when a swipe dismiss feels slightly off, when an animation curve is wrong, when a gesture doesn't feel quite right.
- You'd rather iterate 10x on one interaction than ship something "good enough".
Responsibilities
- You'll help build our iOS app, crafting the gestures, transitions and details that elevate the Doji experience.
Requirements
- Familiarity with gesture systems and touch mechanics
- That said, no UIKit experience is required - if you have the taste and fundamentals, we'll help you learn it.
- And you can't let it go.
Nice to have
- Have strong programming fundamentals.
- We care more about how you think than what languages you know.
- Swift/UIKit experience is a plus, same with any strongly typed language - but what matters is that you can pick up new things quickly.
Skills
- Know how to use AI coding tools, and when not to.
Benefits
- Our CEO designed avatars for Apple Vision Pro, and our CTO built consumer AI at DeepMind.
This listing is sourced directly from Doji's careers page and normalized into a canonical job model.