Blackbirdinteractive

Blackbirdinteractive

Environment Artist (9-month contract)

Vancouver, BC, Canada

Work authorization requiredCAD 80k-CAD 90kDetected 48 days ago
Unreal EngineCollaboration

About the role

  • Our studio operates as a remote-first workplace, offering flexible work arrangements.

Responsibilities

  • Work closely with the Project Art Director and Team Leads to execute the visual direction of a third-person sci-fi action game via a highly technical Unreal engine pipeline.
  • Create high-quality hardsurface assets such as props and environmental set pieces.
  • Iterate quickly on concepts, prototypes, and final assets in collaboration with design, animation, and tech art.
  • Consistently deliver polished, production-ready work that enhances the overall quality bar.

Requirements

  • 4+ years of industry experience.
  • Strong understanding of modeling, UVs, baking, and PBR texturing workflows.
  • Experience in modular environment art creation and execution within a game engine.
  • Proficiency with Substance tools (Painter and/or Designer).
  • Experience working in a collaborative environment with Art Directors and cross-disciplinary teams.
  • Experience with Unreal Engine PCG system.
  • The ideal candidate has strong 3D modeling and texturing skills and can show modular environment art pipeline experience covering structures, props and organics.

Compensation

  • CAD 80k-CAD 90k

This listing is sourced directly from Blackbirdinteractive's careers page and normalized into a canonical job model.