Blackbirdinteractive
Environment Artist (9-month contract)
Vancouver, BC, Canada
Work authorization requiredCAD 80k-CAD 90kDetected 48 days ago
Unreal EngineCollaboration
About the role
- Our studio operates as a remote-first workplace, offering flexible work arrangements.
Responsibilities
- Work closely with the Project Art Director and Team Leads to execute the visual direction of a third-person sci-fi action game via a highly technical Unreal engine pipeline.
- Create high-quality hardsurface assets such as props and environmental set pieces.
- Iterate quickly on concepts, prototypes, and final assets in collaboration with design, animation, and tech art.
- Consistently deliver polished, production-ready work that enhances the overall quality bar.
Requirements
- 4+ years of industry experience.
- Strong understanding of modeling, UVs, baking, and PBR texturing workflows.
- Experience in modular environment art creation and execution within a game engine.
- Proficiency with Substance tools (Painter and/or Designer).
- Experience working in a collaborative environment with Art Directors and cross-disciplinary teams.
- Experience with Unreal Engine PCG system.
- The ideal candidate has strong 3D modeling and texturing skills and can show modular environment art pipeline experience covering structures, props and organics.
Compensation
- CAD 80k-CAD 90k
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