Riot Games

Riot Games

Technical Art Director - Teamfight Tactics

Los Angeles, USA · Director

Sponsorship not specifiedDetected 5 days ago
PythonMayaUnityUnreal EngineLeadershipCommunicationCollaborationMentoring

About the role

  • You will identify strategic art resource needs and promote hiring for all tech art roles on the team.
  • We will be looking at your past studies, experience, and your personal relationship with games.

Responsibilities

  • Be the primary driver in defining and growing the Tech Art discipline across the game, including direct management, mentorship of TA leads, and seeking opportunities to help the team develop towards their goals
  • Partner with Art and Engineering leadership to balance creative ambition, technical sustainability, performance and dev efficiency
  • Lead teams in identifying and prototyping new opportunities and incorporate technology to increase art workflow efficiency and unlock new creative opportunities
  • Experience working collaboratively with external vendors and partners
  • That mission drives every decision in our quest to create games and experiences that make it better to be a player.
  • Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday.
  • Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
  • Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
  • As a Technical Art Director, you will lead and define the technical art needs across all of the different creative and technical teams on Teamfight Tactics.

Requirements

  • 13+ years of experience as a technical artist in games or related industries
  • 8+ years experience in management in games or related industries
  • Experience working in the Unreal Engine and Editor
  • Experience with and commitment to building long-term maintainable, testable, portable, and stable systems
  • Experience working on mobile games
  • Experience with Maya and scripting in Python
  • Experience in shader development (e.g. HLSL)
  • Experience with ZBrush, Substance, and simplygon pipelines
  • Familiarity working in the Unity or other game Engines
  • Professional experience working in mobile development and cross-platform experience

Benefits

  • Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules.
  • We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match.
  • Check out our benefits pages for more information.

Company info

  • At Riot Games, we put players first.
  • Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission.
  • If that sounds like the kind of place you want to work, we're looking forward to your application.

This listing is sourced directly from Riot Games's careers page and normalized into a canonical job model.