Blizzard Entertainment

Blizzard Entertainment

Lead Software Engineer, Engine Systems

Irvine, California, United States of America · Part-time

Sponsorship not specified$124k-$229kDetected 31 days ago
C++iOSRESTSystems EngineeringUnreal EngineEpicResearchLeadershipCommunicationProblem SolvingMentoring

About the role

  • Diablo games are action RPG experiences with endless evil to slaughter, countless abilities to master, nightmarish Dungeons, and legendary loot.
  • Our team of passionate developers is growing.
  • This role offers a flexible hybrid work week, with a mix of remote and on-site days.

Responsibilities

  • Come work with us, and together we'll create something amazing.
  • We are seeking a Lead Engine Systems Engineer to help drive the creation of new ARPG experiences within one of Blizzard's most iconic worlds, Diablo.
  • This role balances hands-on technical contribution with team leadership, helping deliver scalable engine technology that supports both current and future Diablo experiences.
  • Manage, evaluate, and mentor the engineering staff of the engine core team.
  • Partner with the production staff and the rest of the leadership team for milestone planning and tracking development progress.
  • Author and maintain technical design documents that outline key project architectural decisions, features, milestones, and technical risks.
  • Partner in driving processes and tooling necessary to ensure the game runs smoothly and efficiently across multiple hardware platforms of varying capabilities.
  • Ability to author, debug, and optimize production-grade C++ code.
  • Experience mentoring engineers, growing technical talent, and developing others in areas of expertise.

Requirements

  • Experience 8+ years of experience in game development engineering, or a combination of applicable training and experience.
  • Experience working in proprietary C++ engines, Unreal Engine, or similar AAA game engine environments.
  • Experience tuning engine systems to run efficiently on PC and modern consoles.
  • Strong experience with multithreading, performance analysis, and code optimization.
  • Ability to make frequent, readable, and well-tested code commits.
  • Extra Points: Experience in creating technologies to enable large-scale AAA-game development productions to meet performance, scope, and timeline requirements.
  • Computer science, mathematics, physics, or related degree(s).
  • Experience making games with large, open worlds.
  • Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards.
  • If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com.

Compensation

  • In the U.S., the standard base pay range for this role is $124,000.00 - $229,400.00 Annual.

Benefits

  • Provide engine-based guidance and define best practices that empower designers, artists, and gameplay engineers to deliver the vision of the game and ensure we delight and entertain our players.
  • Strong communication skills, with the ability to articulate technical vision, share ideas and learnings, and provide meaningful feedback.

This listing is sourced directly from Blizzard Entertainment's careers page and normalized into a canonical job model.