Blizzard Entertainment
Lead Software Engineer, Engine Systems
Irvine, California, United States of America · Part-time
Sponsorship not specified$124k-$229kDetected 31 days ago
C++iOSRESTSystems EngineeringUnreal EngineEpicResearchLeadershipCommunicationProblem SolvingMentoring
About the role
- Diablo games are action RPG experiences with endless evil to slaughter, countless abilities to master, nightmarish Dungeons, and legendary loot.
- Our team of passionate developers is growing.
- This role offers a flexible hybrid work week, with a mix of remote and on-site days.
Responsibilities
- Come work with us, and together we'll create something amazing.
- We are seeking a Lead Engine Systems Engineer to help drive the creation of new ARPG experiences within one of Blizzard's most iconic worlds, Diablo.
- This role balances hands-on technical contribution with team leadership, helping deliver scalable engine technology that supports both current and future Diablo experiences.
- Manage, evaluate, and mentor the engineering staff of the engine core team.
- Partner with the production staff and the rest of the leadership team for milestone planning and tracking development progress.
- Author and maintain technical design documents that outline key project architectural decisions, features, milestones, and technical risks.
- Partner in driving processes and tooling necessary to ensure the game runs smoothly and efficiently across multiple hardware platforms of varying capabilities.
- Ability to author, debug, and optimize production-grade C++ code.
- Experience mentoring engineers, growing technical talent, and developing others in areas of expertise.
Requirements
- Experience 8+ years of experience in game development engineering, or a combination of applicable training and experience.
- Experience working in proprietary C++ engines, Unreal Engine, or similar AAA game engine environments.
- Experience tuning engine systems to run efficiently on PC and modern consoles.
- Strong experience with multithreading, performance analysis, and code optimization.
- Ability to make frequent, readable, and well-tested code commits.
- Extra Points: Experience in creating technologies to enable large-scale AAA-game development productions to meet performance, scope, and timeline requirements.
- Computer science, mathematics, physics, or related degree(s).
- Experience making games with large, open worlds.
- Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards.
- If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com.
Compensation
- In the U.S., the standard base pay range for this role is $124,000.00 - $229,400.00 Annual.
Benefits
- Provide engine-based guidance and define best practices that empower designers, artists, and gameplay engineers to deliver the vision of the game and ensure we delight and entertain our players.
- Strong communication skills, with the ability to articulate technical vision, share ideas and learnings, and provide meaningful feedback.
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This listing is sourced directly from Blizzard Entertainment's careers page and normalized into a canonical job model.