AGBO

AGBO

Asset Artist

Los Angeles, CA · Contract

No sponsorshipDetected 29 days ago
BlenderMaya3ds MaxUnreal EngineEpicCommunication

About the role

  • The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout, and optimization, and a deep understanding of real-time production pipelines.
  • You should be comfortable taking assets from concept through final in-engine implementation, collaborating across disciplines, and maintaining high visual standards while meeting performance targets.
  • This is a temporary, project-based role and an Expression of Interest for upcoming needs.

Responsibilities

  • Create high-quality real-time assets including characters, environments, vehicles, weapons, and props from concept through final implementation.
  • Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay and performance requirements.
  • Collaborate closely with Design, Technical Art, Lighting, and Engineering to ensure assets integrate seamlessly into gameplay systems.
  • Build and maintain clean topology, efficient UV layouts, and optimized materials suitable for real-time rendering.
  • Develop project-based materials and shaders in Unreal Engine, including parent materials and reusable functions.
  • Support set dressing, world building, and environment layout within Unreal.
  • Maintain documentation and standardized workflows to support scalable asset production.
  • Perform other duties as assigned Qualifications &
  • We're building the future of storytelling-and we're looking for bold, creative minds to help shape it.

Requirements

  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Perform other duties as assigned Qualifications & Skills: 1+ years of experience creating assets for real-time games or interactive projects.

Skills

  • 1+ years of experience creating assets for real-time games or interactive projects.
  • Strong portfolio demonstrating expertise in modeling and texturing across characters, environments, vehicles, and props.
  • Proficient in Unreal Engine workflows for asset implementation, material creation, and optimization.
  • Advanced knowledge of DCC tools such as Maya, Blender, 3ds Max, ZBrush, Houdini, or similar.
  • Experience optimizing assets for performance while maintaining visual fidelity (LODs, draw calls, texture budgets, etc.).
  • Strong understanding of form, anatomy, proportion, scale, silhouette, lighting, and composition.
  • Experience working across multiple art styles, with or without direct concept reference.
  • Ability to gather references and contribute to look development.
  • Experience with photogrammetry and asset scanning workflows.
  • Familiarity with procedural workflows and PCG tools.
  • Experience with advanced material creation, shader functions, and performance profiling.
  • Background in narrative-driven or third-person action games.

Company info

  • Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television.
  • The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame.
  • The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise.
  • Citadel Season 2 premieres in May 2026.
  • AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise.
  • The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026.
  • AGBO will begin shooting Avengers: Secret Wars later this year.
  • Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
  • In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of Fortnite -as a partner.
  • Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media.
  • If you're ready to help define what comes next, we'd love to meet you.
  • Position Summary: AGBO is seeking an Asset Artist to join our Interactive team and help build high-quality, real-time content for our game projects.
  • This role focuses on creating visually compelling, performance-optimized assets in Unreal Engine that support immersive, narrative-driven gameplay experiences.
  • Candidates will be contacted as opportunities align with production schedules.
  • We're looking for artists of all levels who can operate independently, bring thoughtful creative solutions, and consistently deliver production-ready assets at a high level of polish.
  • The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including

Visa & Work Authorization

  • Candidates must be legally authorized to work in the U

This listing is sourced directly from AGBO's careers page and normalized into a canonical job model.