Disney

Disney

Creature Technical Director (Simulations) - Expression of Interest - ILM Vancouver

Vancouver, BC, Canada · Director · Full-time

Sponsorship not specifiedDetected 1 day ago
PythonC++LinuxMayaPhotographyCommunication

About the role

  • The Creature Technical Director is responsible for setting up and running flesh-surface, hair, rigid, crowd, and cloth simulations in Houdini and proprietary tools as well as rigging and enveloping hero to background creature, vehicles and props in Maya.
  • The Creature Technical Director is able to wrangle rigging and creature pipeline issues proficiently under the direction and guidance of their supervisor.

Responsibilities

  • Sufficient knowledge of CFX techniques to optimize the performance of simulation setups
  • 3 years relevant professional experience and a diploma in computer graphics, fine arts, design, or photography, or related field

Requirements

  • Experience setting up and running simulation shotwork
  • Experience in corrective sculpting.
  • Knowledge of anatomy and enveloping
  • Experience running simulation shotwork
  • Proficiency with Linux
  • Expertise with Houdini
  • Experience with python or VEX scripting

Nice to have

  • Experience with Massive or Houdini crowd software
  • Basic proficiency in another discipline
  • Modeling, Texture, TD, Animation
  • Basic proficiency in another discipline - Modeling, Texture, TD, Animation
  • A current resume is required.
  • The amount of hours scheduled per week may vary based on business needs.
  • Job Posting Segment:
  • Job Posting Primary Business:

Compensation

  • The hiring range for this position in Vancouver is C$100,300 to C$128,300 per year based on a 40-hour work week.

Benefits

  • OR 5 years of relevant experience in lieu of education

Company info

  • What We're Looking For

This listing is sourced directly from Disney's careers page and normalized into a canonical job model.