Hasbro
Principal Cinematics Designer
Canada · Principal
Sponsorship not specifiedDetected 8 days ago
SparkMayaUnreal Engine
About the role
- This is your chance to shape legendary play that lasts a lifetime.
- As we continue to grow and explore new realms, we're seeking passionate, curious, and innovative minds to join the adventur e.
- Reporting to the Cinematic Director, you will be responsible for designing and implementing the interactive cinematic experience of the game.
Responsibilities
- Design, stage, and implement cinematic sequences using Unreal Engine Sequencer and related cinematic tools.
- Define and uphold cinematic design standards, workflows, and implementation guidelines across the project.
- Block characters, cameras, and action while collaborating with animation teams to deliver believable performances and strong visual storytelling.
- Collaborate with Narrative, Animation, Audio, and Design teams to ensure cinematics support story, gameplay, and player experience goals.
- Partner with Engineering and production teams to improve cinematic tools, workflows, runtime systems, and development processes.
- 8+ years of professional experience in cinematic design, narrative design, level scripting, or a related discipline within game development.
- At Hasbro and Wizards of the Coast, you'll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play.
- The Gathering®, the rich storytelling of Dungeons & Dragons®, or our AAA digital game studios, we build worlds that bring people together, spark creativity, and fuel adventure.
- Skeleton Key is headquartered in Austin, TX, and we're building out a new, growing studio in Montreal, QC.
- You will work closely with Narrative, Animation, Audio, Design, and Engineering teams to create cinematic experiences that support branching conversations, reactive storytelling, and seamless movement between gameplay and narrative moments.
Requirements
- Experience shipping narrative-focused AAA games featuring cinematics, branching dialogue, or storytelling that adapts to player decisions.
- Expert knowledge of Unreal Engine Sequencer and cinematic implementation workflows.
- Strong understanding of cinematic language, shot composition, pacing, editing, staging, and character performance.
- Experience working with performance capture, motion capture, or animation-focused storytelling pipelines.
- Familiarity with Unreal Blueprints, visual scripting, or similar runtime implementation tools.
- Ability to interpret narrative intent, transform written content into engaging interactive experiences, and coordinate effectively across multiple teams.
Nice to have
- Experience with Autodesk Maya, MotionBuilder, or other animation-focused tools.
- Experience working on RPGs or games featuring complex narratives.
- Familiarity with dialogue systems, conversation tools, or cinematic state management.
- Experience contributing to cinematic pipeline development during pre-production.
- Wizards is an equal opportunity employer and does not discriminate based on race, color, religion, sex, sexual orientation, gender identity, national origin, age, marital status, or any other legally protected status.
- Financial Well-being
- Volunteer and Community Initiatives
Compensation
- Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility.
Benefits
- Health & Wellness
- Time Off to Recharge
- Learning & Development
- Exclusive Perks
Company info
- Your Next Adventure Starts Here At Wizards of the Coast, we harness the power of imagination and connection to create unforgettable experiences.
- We create entertainment that inspires creativity, sparks passion, forges friendships, and fosters communities around the globe.
- In every pursuit our mission is to inspire a lifetime love of games.
- We're looking for curious adventurers ready to find their party, fueled by imagination and drive to build what's never been built before.
- We're looking for a passionate and dedicated Principal Cine Designer to join the Montreal team and help bring our first AAA game to life.
This listing is sourced directly from Hasbro's careers page and normalized into a canonical job model.