World Labs
Research Engineer / Scientist (3D Reconstruction)
San Francisco
Sponsorship not specified$250k-$350kDetected 90 days ago
PythonC++Machine LearningDeep LearningPyTorchData EngineeringComputer VisionA/B TestingSystems EngineeringResearchMentoring
About the role
- This role is focused on modern reconstruction techniques-both feed-forward and optimization-based-with an emphasis on novel representations, robust optimization, and scalable training and inference pipelines.
- This is a hands-on, research-driven role for someone who enjoys working at the intersection of computer vision, graphics, and machine learning.
Responsibilities
- Design and implement modern 3D reconstruction systems, including feed-forward and optimization-based approaches for geometry, appearance, and scene understanding.
- Develop and improve optimization pipelines for multi-view reconstruction, including camera pose estimation, joint geometry/appearance optimization, and robust loss formulations.
- Build end-to-end training and evaluation workflows for 3D reconstruction models, from data preparation and supervision strategies to large-scale experiments and metrics.
- Collaborate with data and infrastructure teams to ensure reconstruction methods integrate cleanly with existing 3D data pipelines, rendering systems, and downstream applications.
- Analyze failure modes and data quality issues in real-world reconstruction scenarios, and design principled solutions to improve robustness and generalization.
- Optimize performance across the stack, including memory usage, training speed, and inference latency, to support large-scale datasets and production constraints.
- We're looking for a 3D Reconstruction Specialist to develop and advance state-of-the-art methods for reconstructing high-quality 3D geometry and appearance from real-world data.
- You'll collaborate closely with research scientists, ML engineers, and product teams to translate cutting-edge reconstruction ideas into production-ready systems that power core product capabilities.
- We're building something bigger than any one person.
Requirements
- Deep experience with 3D representations and their tradeoffs (e.g., implicit fields, point-based methods, meshes, volumes) or with large-scale optimization pipelines for reconstruction.
- Proficiency in Python and/or C++, with hands-on experience building research or production systems.
- Familiarity with rendering, differentiable rendering, or graphics pipelines, and how they interact with reconstruction systems.
- 6+ years of experience working on 3D reconstruction, multi-view geometry, or related areas in computer vision, graphics, or machine learning.
- Strong foundation in modern 3D reconstruction techniques, including feed-forward neural methods or optimization-based approaches.
- Experience with deep learning frameworks (e.g., PyTorch) and numerical optimization tools.
- Proven ability to work in ambiguous, fast-moving environments and drive projects from concept through deployment.
Compensation
- $250,000-$350,000 base salary (good-faith estimate for San Francisco Bay Area upon hire
- Total Compensation
- Base salary plus equity awards
- Salary History
- We do not request or consider prior compensation in making offers
- Cal. Lab. Code §1197.5 (Equal Pay Act)
Equal opportunity
- World Labs is an equal opportunity employer.
- We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity, national origin, age, disability, genetic information, veteran status, or any other characteristic protected under applicable law.
- We welcome all qualified applicants and are committed to providing reasonable accommodations throughout the hiring process upon request.
- California Pay Transparency
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This listing is sourced directly from World Labs's careers page and normalized into a canonical job model.