Behaviour Interactive
Producer - 7 Days to Die
Montreal, QC
Sponsorship not specifiedDetected 161 days ago
Project ManagementLeadershipCollaborationMentoring
About the role
- Are you ready to dive into the world of cutting-edge video game development?
- We're a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South).
- Our day to day revolves around two core business focuses: Services and Original Games.
Responsibilities
- Drive planning and execution by managing tasks, dependencies, and milestones to ensure timely and predictable releases.
- Manage resources and partial budgets to support sustainable growth, scalability, and post‑launch development.
- Foster strong collaboration with cross-functional teams, external partners, and clients to align expectations and deliver against shared goals.
- Contribute to team growth by participating in hiring and helping build a strong, high-performing production team.
Requirements
- Minimum 3+ years of experience as a Producer.
- Proven success in managing the production of AAA games for PC/Console and on live games.
- Solid track record of leading the production of at least one published game.
- Experience managing multiple cross-discipline teams.
- Strong leadership and project management skills, with a track record of mentoring teams and delivering projects on time.
Nice to have
- Minimum de 3 ans d'expérience en tant que Producteur·rice;
- Expérience confirmée dans la production de jeux AAA sur PC/console, y compris des jeux en live;
- Antécédents solides dans la production d'au moins un jeu publié;
- Expérience dans la gestion de plusieurs équipes multidisciplinaires;
- Connaissances étendues des différents aspects de la création de jeux, une formation en développement, en art ou en production est un atout;
- Excellentes compétences en leadership et en gestion de projet, avec une expérience avérée dans l'accompagnement des équipes et la livraison de projets dans les délais;
- Expérience dans la mise en place de processus et de procédures de production dans le jeu vidéo.
- Depuis plus de 10 ans, 7 Days to Die passionne une communauté de plus de 20 millions de joueurs à travers le monde.
Benefits
- Prioritize and own high-impact features by aligning content, quality targets, and delivery with the game's live service vision.
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This listing is sourced directly from Behaviour Interactive's careers page and normalized into a canonical job model.