Blizzard Entertainment

Blizzard Entertainment

Senior UI Technical Designer (TEMP) – Unannounced Game

Irvine, California, United States of America · Senior · Part-time

Sponsorship not specified$82k-$152kDetected 119 days ago
C#iOSUI DesignAccessibilityUnityEpicResearchCommunicationCollaborationProblem Solving

Stay score

odds of building a lasting career here

50Sponsors, lottery-bound
Cap-exempt (no lottery)0
Sponsors this role90
Entry-level history0
PERM / green-card track0
Lottery odds (Level II)66
Fits your clock70

Sponsors, but it's cap-subject — you still face the weighted lottery (~30% per draw at Level II). Good if you win; have a cap-exempt backup on your list.

Lottery odds assume a STEM candidate.

Personalize to your clock →

H-1B wage level

the lottery is wage-weighted — each level is one more entry

Level I · 1×
Level I$65,5411 entry
Level II$85,3222 entries
Level III$105,0823 entries
Level IV$124,8624 entries

$3,082 more — $85,322 — moves this role to Level II and 2 lottery entries. That figure is inside the range the employer already advertised.

Based on the DOL prevailing wage for this occupation and worksite, a base salary of $85,322 would place this position at wage Level II. That figure is within the posted range, and I'd like to target it. This role classifies under "Commercial and Industrial Designers" for prevailing-wage purposes.

DOL prevailing wage, 2026-27 wage year · Commercial and Industrial Designers (27-1021) · Los Angeles-Long Beach-Anaheim, CA. Wage level is derived by USCIS from the offered wage, occupation and worksite; the occupation shown is inferred from the job title.

Employer immigration record

from this employer's Department of Labor filings

Green-card follow-through: 100%

Of 13 labor certifications old enough to have been used, 0 expired without the employer filing the next step. Median time from filing to decision: 384 days.100% of their filings were for a worker who already held the job.Only certifications past the 180-day window are counted — recent ones cannot have expired yet.

Files H-1B transfers

1 transfer filing in the last year, covering 1 worker. Median labor-condition decision: 7 days. An employer that already files transfers is one that can take over an existing H-1B.

Sourced from Department of Labor LCA, PERM and prevailing-wage disclosure data. Employer matching is by name, so figures may be split across an employer's legal entities. Absence of a filing means none appears in our copy of the data, not that none exists.

Community outcomes

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About the role

  • At Blizzard, we craft genre-defining games and legendary worlds for all to share.
  • We are looking for a Senior UI Technical Designer to help craft a new, unannounced game for Blizzard.
  • Our team values creativity, collaboration, and a dedication to quality, and we are searching for contributors aligned with our core Blizzard values to add to our team of dedicated game makers.

Responsibilities

  • Design, implement, and support UI systems and workflows that empower designers to independently create and modify UI content.
  • Serve as the technical bridge between UI design and engineering, translating design needs into effective, practical solutions.
  • Build and maintain UI layouts, styles, and behaviors using Unity UI systems, including UI Builder and Visual Scripting.
  • Partner with UI Engineers to ensure UI systems are scalable, maintainable, and performant across platforms.
  • Collaborate closely with artists, designers, and audio to ensure UI visuals, motion, and feedback are cohesive and production‑ready.
  • Create and maintain clear documentation and best practices to support consistent adoption of UI workflows.
  • Anticipate UI technical risks and evolve systems to support future content, tooling, and team needs.
  • Solid scripting ability (e.g., C#, Lua, or equivalent) to support UI systems and behaviors when needed.

Requirements

  • Hands-on experience designing, implementing, and iterating on UI systems directly in a game engine.
  • Strong understanding of modern game UI architecture, workflows, and best practices, with experience supporting scalable and maintainable systems.
  • Hands-on experience with Unity UI systems, including UI Builder, layout tools, data-driven UI concepts, and visual scripting or similar tools.
  • Excellent communication skills, with the ability to explain technical concepts clearly to non-engineers.
  • Experience supporting live patchable UI content and addressable asset workflows.
  • Required Application Materials Portfolio or examples demonstrating UI systems, workflows, or in-engine UI implementation.

Skills

  • Strong debugging and problem-solving skills, particularly related to UI implementation, performance, and stability.

Compensation

  • In the U.S., the standard base pay range for this role is $82,240.00 - $152,160.00 Annual.

Company info

  • We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™.

This listing is sourced directly from Blizzard Entertainment's careers page and normalized into a canonical job model.