CD PROJEKT RED

CD PROJEKT RED

Senior Gameplay Animator (Locomotion)

Boston, MA, United States · Senior · Full-time

Sponsorship not specified$95k-$174kDetected 158 days ago
MayaUnreal EngineResearchCommunicationCollaborationMentoring

About the role

  • Want to dive deeper into our company's culture?
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  • Job Description CD PROJEKT RED is looking for a Senior Gameplay Animator with a focus on locomotion to join our Boston hub and the team working on Cyberpunk 2, the next mainline Cyberpunk 2077 game.

Responsibilities

  • Drive locomotion animation quality for player and NPC movement across gameplay states and contexts.
  • Partner with the Animation Lead and key stakeholders to align animation quality, style, and execution with the project's aesthetic goals, gameplay pillars, and overall player experience.
  • Collaborate daily within a cross-disciplinary team to define gameplay experiential goals and deliver features from concept through final implementation.
  • Create pre-visualizations and prototypes to assist in communication and development.
  • Create high-quality finished animation using hand-keyed, procedurally generated animation, and motion capture techniques to achieve seamless, expressive, reactive movement.
  • Implement and iterate within Unreal Engine to ensure locomotion animation feels responsive, readable, and polished in real-time gameplay.
  • Research, explore and advocate new techniques, systems, and workflows to improve animation quality, efficiency, and support evolving gameplay and previsualization needs.
  • Provide mentorship, inspiration, and support to early-career animators through feedback, collaboration, and example.
  • Professional experience developing animation for locomotion in Unreal Engine (or comparable engines), including Animation Blueprints, state machines, animation montages, blend spaces, motion matching, Control Rig, and runtime animation behaviors.
  • Ability to author hand-keyed animation and motion capture into compelling performances, refining motion capture to support gameplay dynamics while maintaining the integrity of the source.

Requirements

  • 5+ years of professional experience in gameplay animation development with major contributions to player locomotion.
  • Experience on a shipped title with extensive 3Cs mechanics.

Nice to have

  • Experience directing motion capture, particularly for motion matching.
  • Candidates should include a portfolio in their application.
  • Additional Information
  • The application window for this position will close by 07/30/2026.
  • This job requires working in Boston, US.
  • No dress-code - we like to keep it casual.
  • 401K with employer matching.
  • There's always something to learn!

Compensation

  • $95,000 - $174,000 USD annually
  • At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs.
  • The base pay range is subject to change and may be modified in the future.
  • Paid leave - 26 days of vacation, 10 sick days, & 12 calendar holidays per year.

Benefits

  • Company paid medical healthcare (dental vision & mental health included).
  • 26 days of vacation, 10 sick days, & 12 calendar holidays per year.
  • Lifestyle Spending Account (LSA) - $100 per month to use towards fitness, wellness, internet, home office equipment, learning, streaming services, and more.
  • Menstrual Leave.
  • Flexible working hours.
  • Trainings, lectures and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available.

Company info

  • Company Description
  • To create revolutionary, story-driven RPGs which go straight to the hearts of gamers - this is our mission.

This listing is sourced directly from CD PROJEKT RED's careers page and normalized into a canonical job model.