CD PROJEKT RED
Senior Gameplay Animator (Locomotion)
Boston, MA, United States · Senior · Full-time
Sponsorship not specified$95k-$174kDetected 158 days ago
MayaUnreal EngineResearchCommunicationCollaborationMentoring
About the role
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- Job Description CD PROJEKT RED is looking for a Senior Gameplay Animator with a focus on locomotion to join our Boston hub and the team working on Cyberpunk 2, the next mainline Cyberpunk 2077 game.
Responsibilities
- Drive locomotion animation quality for player and NPC movement across gameplay states and contexts.
- Partner with the Animation Lead and key stakeholders to align animation quality, style, and execution with the project's aesthetic goals, gameplay pillars, and overall player experience.
- Collaborate daily within a cross-disciplinary team to define gameplay experiential goals and deliver features from concept through final implementation.
- Create pre-visualizations and prototypes to assist in communication and development.
- Create high-quality finished animation using hand-keyed, procedurally generated animation, and motion capture techniques to achieve seamless, expressive, reactive movement.
- Implement and iterate within Unreal Engine to ensure locomotion animation feels responsive, readable, and polished in real-time gameplay.
- Research, explore and advocate new techniques, systems, and workflows to improve animation quality, efficiency, and support evolving gameplay and previsualization needs.
- Provide mentorship, inspiration, and support to early-career animators through feedback, collaboration, and example.
- Professional experience developing animation for locomotion in Unreal Engine (or comparable engines), including Animation Blueprints, state machines, animation montages, blend spaces, motion matching, Control Rig, and runtime animation behaviors.
- Ability to author hand-keyed animation and motion capture into compelling performances, refining motion capture to support gameplay dynamics while maintaining the integrity of the source.
Requirements
- 5+ years of professional experience in gameplay animation development with major contributions to player locomotion.
- Experience on a shipped title with extensive 3Cs mechanics.
Nice to have
- Experience directing motion capture, particularly for motion matching.
- Candidates should include a portfolio in their application.
- Additional Information
- The application window for this position will close by 07/30/2026.
- This job requires working in Boston, US.
- No dress-code - we like to keep it casual.
- 401K with employer matching.
- There's always something to learn!
Compensation
- $95,000 - $174,000 USD annually
- At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs.
- The base pay range is subject to change and may be modified in the future.
- Paid leave - 26 days of vacation, 10 sick days, & 12 calendar holidays per year.
Benefits
- Company paid medical healthcare (dental vision & mental health included).
- 26 days of vacation, 10 sick days, & 12 calendar holidays per year.
- Lifestyle Spending Account (LSA) - $100 per month to use towards fitness, wellness, internet, home office equipment, learning, streaming services, and more.
- Menstrual Leave.
- Flexible working hours.
- Trainings, lectures and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available.
Company info
- Company Description
- To create revolutionary, story-driven RPGs which go straight to the hearts of gamers - this is our mission.
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This listing is sourced directly from CD PROJEKT RED's careers page and normalized into a canonical job model.